Description
The images you see for this game, including the box cover, counters, and map, are still in development. These are placeholders from our playtesting phase.
🟦CONTEMPORARY | STRATEGIC | 1-2 PLAYERS | DURATION 60-90′ GAME DESIGN: JUAN CARLOS PASTRANA
The Battle of Crete was a turning point. The Germans, shocked by their heavy losses, limited the use of their paratroopers to conventional infantry roles. In contrast, the Allies, recognizing the potential of these troops, integrated them into their airborne forces for future operations like Overlord or Market Garden. In this wargame, you’ll face critical decisions.
As the Axis, you must carefully select your initial targets, exploiting the element of surprise to secure airfields and ports. Effective deployment will allow you to receive reinforcements and consolidate your control over the island, preventing the Allied troops from escaping to Egypt.
As the Allies, your mission is to defend key points with tenacity, using your best units to launch counterattacks and slow down the enemy advance. Even if you lose Crete, you still have a chance to achieve victory by evacuating troops to Egypt and inflicting heavy losses on the enemy.
Can the Axis conquer Crete without sacrificing their valuable paratrooper division? Or will the Allies manage to resist and change the course of the war?
All samples above are from playtest graphics, not final game art.
News & Updates






Reviews
There are no reviews yet.