Kursk: Playtesting Update (2)

Jack Polonka (game developer) is back with an update:

Playtesting is still ongoing for Kursk and it’s shaping up to be a historically accurate bloodbath, just like the real battle. By the end of turn two, the playtest map is littered with casualties, especially for the Red Army, mirroring the historical toll they suffered.

The 18th Tank Corps, supported by two Red Army infantry divisions, overwhelmed the Aufklärungs Abteilungen. A counter-attack with Tiger tanks helped stabilize the situation, but only just. Just as it happened historically, the anti-tank ditch manned by German forces served as a crucial defensive line, stemming the tide of the Soviet assault.

This is shaping up to be a fun and strategically challenging game that stays true to history. The game has been expanded to include the earlier engagement on July 11th, where the Liebstandarte division launches a fierce attack and nearly captures the town of Prokhorovka.

Take a look at the new prototype counters we are preparing. Vassal Module for playtesting is comming up soon…

Help Kursk succeed by signing up on our website and adding the game to your wishlist! This small act shows your interest and lets us know there’s excitement for Kursk.

Sea & Steel – History – Part 1 of 4

Set sail with us today as we delve into the historical world of Sea & Steel: Columbus’ Voyages! In this first of a four-part series, we’ll set foot alongside Antonio Vaquera (game designer) as he shares the historical background on Christopher Columbus’s first voyage.

Get ready to uncover fascinating facts and immerse yourself in the age of exploration!

Replicas of the three ships that participated in Christopher Columbus’s first voyage,
located at the Muelle de las Carabelas (Palos de la Frontera, Spain).
Author: Edward the Confessor

Summarizing the entire story of the Discovery and Conquest of the Caribbean Islands during the Four Columbian Voyages in just a few pages is a daunting task, given the vast amount of information that would need to be processed and condensed.

In any case, I want to make it clear that we are at the end of the first quarter of the 21st century and that it is very difficult – if not impossible – to understand with our current mentality the way of proceeding of both the so-called “Spanish” side in the game, and the “indigenous” side, for which reason we deliberately leave aside any judgment of the legal or moral type that inevitably accompanies this theme.

The following is a brief historical summary in which the most relevant events that took place during the years 1492 to 1503 are briefly recounted, covering Columbus’ Four Voyages to what was called the New World, focusing solely on the Caribbean Islands, since the occasions on which he “touched” land on the Continent were not so relevant.

Regardless of the ups and downs of Christopher Columbus’ life and the historical evolution of the Pre-Columbian Caribbean, we must focus on the date of October 12, 1492 (the moment the game begins). This is a significant date in history, as it marks the moment when Christopher Columbus, in the service of the Catholic Monarchs of Spain, reached what is considered the New World. This event is commemorated as the discovery of America by Europeans. Columbus, who had sailed from Palos de la Frontera on August 3, 1492, with three ships – the Santa María, the Pinta, and the Niña – arrived at an island in the Bahamas that the natives called Guanahaní, which Columbus renamed San Salvador (Area 15 of the game map).

Image from the game prototype vassal module

This discovery opened the door to European exploration and colonization of America, initiating a period of exchanges, conflicts, and profound changes that altered world history. October 12 is celebrated in various countries of America and Spain, and receives different names depending on the place, such as Day of the Race, Day of Hispanity or Day of Respect for Cultural
Diversity.

Map of the first voyage (Virtual University Miguel de Cervantes)

First Voyage (1492-1493):
Columbus and his crew explored several islands in the Caribbean, including what we know today as Cuba (which Columbus called Juana) and Hispaniola (Haiti and the Dominican Republic). Columbus had several encounters with the natives, exchanging goods and observing their customs. Columbus believed that he had reached islands near Asia, such as Cipango (Japan) and Cathay (China).
Martín Alonso Pinzón, one of Christopher Columbus’s main collaborators and captain of the caravel Pinta, separated from the other two ships at some point in late November or early December 1492. The exact reason for this separation is not entirely clear and has been interpreted in various ways by historians.

On December 25, 1492, the ship called the Santa María was wrecked on Hispaniola. Guacanagari, a Taíno cacique from the region, came to the aid of Columbus and his men. He provided them with shelter, food, and assistance in rescuing the goods from the wrecked ship. The Taínos of Guacanagari showed hospitality and generosity towards the castaways. With the help of Guacanagari, Columbus decided to build a small fort called La Navidad using the remains of the Santa María. This was the first European settlement in the Americas. Columbus left 39 men in La Navidad under the command of an officer, trusting that Guacanagari would protect them.
The Pinta and the Santa María were reunited on January 6, 1493, in Hispaniola, after several weeks of separation, and on March 15, 1493, Columbus returned to Palos de la Frontera, Spain, and was received with honors.

Continue reading part 2…

May 2024 Update

Hey everyone,

We’re back with even more progress on our upcoming historical board games!

Company Growth:

We want to express our sincere gratitude to everyone who’s been supporting us on this journey. Your belief in our vision, even before our first game releases, means the world to us. Subscribing to our updates and sharing our content is a huge help, and we truly appreciate your trust.

Mentions:

We were thrilled to be mentioned on the latest episode of the Pushing Cardboard podcast (Minute 2:20).
We were also interviewed on Mesa de Guerra (in Spanish). We’ll be providing a summary of the key points here in this post, so stay tuned!

Gamefound Crowdfunding Campaign:

We’re currently working hard to organize our first crowdfunding campaign before the end of the year. Stay tuned for more information in the coming months, including estimated launch dates, game pricing, and shipping costs.

Optimizing the Game Experience:

We’re committed to delivering the best possible historical board game experience in a book-size format. Currently, we’re focusing on optimizing the size and components of our games.

INCOMING! Whislist

This month, we’ve revamped our Incoming! section, giving you a direct say in which historical board games hit the table first! Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity. Remember, a project won’t be ready for a Gamefound campaign until it reaches 100% completion.

Spartacus: Rome Under Threat

This was our first announced title, and it’s currently high on your wishlists! The core mechanics are already polished after the first round of playtesting (Spanish team).

Initial Phase: Completed (15/15)
Development Phase: In progress (30/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 50%

Core mechanics have been revised and optimized during the first playtesting wave (Spanish Team). We’re seeking gamers to join our English playtesting wave before mid-June! (Reach out via Contact to join the fight!) During the second wave we will polish the mechanics and work to adjust both factions, optimizing the gameplay experience. Solitaire mode will be released for playtesting after the second wave is completed. Will you lead the slave rebellion or defend the Roman Republic? Solitaire mode playtesting kicks off after the second wave.

Sea & Steel: Columbus’ Voyages

Good news, sailors! Sea & Steel: Columbus’ Voyages is generating a lot of excitement, and development is moving swiftly.

Initial Phase: Completed (15/15)
Development Phase: In progress (40/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 55%

The basic mode has been thoroughly playtested, and the advanced mode is nearing completion. The advanced solitaire system is also under evaluation.
The illustration phase is starting this month, and we’ll be sharing exciting visuals in June.
Development is almost finished, paving the way for proofreading.

Jarama: The Battle for Madrid

Wargamers, assemble! Our newest title, Jarama: The Battle for Madrid, has sparked excitement, and development is underway.

Initial Phase: Completed (5/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 5%

The designer is meticulously crafting the core mechanics through rigorous testing and adjustments. Our priority is a rock-solid gameplay experience.
Stay tuned! Once the core mechanics are solidified, we’ll open the call for wargamers to join the playtesting phase.

Kursk: Rotmistrov’s Offensive

Attention, commanders! Kursk: Rotmistrov’s Offensive is undergoing a final polish, and game developer Jack Polonka is on board to ensure an epic historical experience.

Initial Phase: Completed (15/15)
Development Phase: In progress (30/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 45%

A dedicated US team is currently putting the game through its paces in physical form. To broaden the testing scope, we’ll soon be opening up playtesting opportunities through Vassal.

Sharpen your strategies! If you’re eager to join the Kursk battle, reach out via Contact to express your interest in playtesting.

Sea & Steel: Columbus’ Voyages Prototype

We’re thrilled to announce that the first playable prototype of Sea & Steel: Columbus’ Voyages has arrived! This is a major milestone for the game, and we wanted to share a sneak peek with all of you.

It’s important to note that the prototype you’ll see in the video features a provisional game art. This means the beautiful final artwork you’ll encounter in the released game isn’t there yet.

Stay on Course for More Updates!

This is just the first wave in a series of exciting updates about Sea & Steel: Columbus’ Voyages.

“Jarama: The Battle For Madrid” landing to our Incoming! section

We’re excited to announce a new addition to our game collection!
This title is still under development, but we expect to have it ready for publishing soon. Stay tuned for more information! Don’t forget to subscribe for updates. Sign up, go to our Incoming! section and add it to your wishlist to support this title.

🟦CONTEMPORARY | OPERATIONAL | 1-2 PLAYERS  | DURATION 180-240′
GAME DESIGN: JESÚS PÉREZ

Immerse yourself in the heart of the Spanish Civil War with Jarama: The Battle For Madrid, a captivating two-player simulation game that recreates the pivotal Battle of Jarama. This operational showdown pits the Nationalist forces, led by General Varela, against the determined Republican defenders, as they clash in a desperate struggle for control of Madrid.

The Battle of Jarama, fought from February 6 to 27, 1937, marked the third and bloodiest attempt by the Nationalists to capture Madrid, the heart of the Republican resistance. As the Nationalists sought to sever Madrid’s lifeline to the Mediterranean port of Valencia, the Republicans stood firm, determined to protect their capital and the cause of the Republic.

In Jarama, each player assumes the command of either the Nationalist or Republican forces, maneuvering their troops across the battlefield in a tactical dance of conquest and defense. The game utilizes a very particular chit-activation system, ensuring that each decision carries weight and every move has the potential to alter the course of the battle. The chit-activation systems makes this game suitable to be played solo by playing both sides of the conflict.

As the Nationalist player, your primary objective is to cut off the Valencia road, effectively isolating Madrid and crippling the Republican war effort. To achieve this, you must skillfully employ your forces, utilizing their strengths and exploiting enemy weaknesses. Seize historical key cities and hills along the way, for they will not only bolster your strategic position but also provide valuable victory points.

If you command the Republican forces, your mission is to halt the Nationalist advance, protect the vital Valencia road, and ultimately launch a counteroffensive to push the enemy back to their starting positions. This will require unwavering resilience, strategic planning, and the ability to adapt to the ever-changing tides of battle.

All samples above are from playtest graphics, not final game art.

Storybook Prelude for Every Game

Each game in our collection will include a storybook introducing the game’s historical context, offering a quick and engaging way to learn more.

We’re also incorporating designer notes, thanking everyone involved in the creation process.
This unique collectible is our way of thanking our supporters and enhancing the overall gaming experience.

Check out the image for a sneak peek at the Spartacus: Rome Under Threat storybook in progress!
Do you like this idea? Let us know in the comments!

“Sea & Steel: Columbus’ Voyages” A voyage through history

We’re excited to announce a new addition to our game collection!
This title is still under development, but we expect to have it ready for publishing soon. Stay tuned for more information! Don’t forget to subscribe for updates.

🟥MODERN | STRATEGIC | 1-2 PLAYERS  | DURATION 60-90′
GAME DESIGN: ANTONIO VAQUERA

In 1492, Christopher Columbus embarked on a historic voyage that would forever change the course of human history. Believing he had reached the Indies, he landed on a Caribbean Island, unaware that he had stumbled upon a new continent. This momentous event, later known as “The Discovery of America,” marked the beginning of an era of exploration, colonization, and cultural clash.

Sea & Steel: Columbus’ Voyages is a historical board game that immerses players in the tumultuous years following Columbus’s arrival in the Caribbean. Players take on the roles of either the Spanish conquistadors or the indigenous peoples, each with their own unique objectives and challenges.

The game spans the period from 1492 to 1505, encompassing the four voyages of discovery led by Columbus and the subsequent Spanish colonization efforts. Players will use Event Cards, to gain control in the 15 distinct Caribbean land zones. The game incorporates historical events and challenges, such as the construction of palisades, gold mining, and the maintenance of Spanish ships. Players must carefully manage their resources, deploy their units effectively, and adapt their strategies to the ever-changing game state.

The game offers two distinct modes:

  1. Basic Mode: Designed for new players or those seeking a quicker game session.
  2. Advanced Mode: Provides a more in-depth simulation for experienced players.
    Both Basic and Advanced Modes feature a solo play option, allowing a single Spanish player to face off against an AI-controlled indigenous faction.

All samples above are from playtest graphics, not final game art.

New WWII addition to our collection (Kursk: Rotmistrov’s Offensive)

We’re excited to announce a new addition to our game collection!
This title is still under development, but we expect to have it ready for publishing soon. Stay tuned for more information! Don’t forget to subscribe for updates.

🟦 CONTEMPORARY | TACTICAL | 1-2 PLAYERS  | DURATION 180′
GAME DESIGN: PERRY MOORE

As the sun sets on July 11, 1943, both sides prepare for the largest tank battle of World War II! Nearly a week of grueling slaughter has finally gained the 1st SS Panzer Division a few kilometers towards their objective: Prokhorovka. So close, yet so far!

The Russian 18th and 29th Tank Corps have been beaten back, but they are not defeated. Replenished with tanks, they will be the sledgehammer in their only planned counterattack. This has to work! It cannot fail!

Both enemies planned their offensives to begin on July 12th, but neither side is aware of the other’s plan. As dawn breaks, the roar of over 300 tanks signals the coming clash.

Now, YOU are in control. YOU are in command! How will your strategy succeed or will it fail in WW2’s greatest, epic, tank battle that history still talks about?

It is ALL IN YOUR HANDS!

All samples above are from playtest graphics, not final game art.

Prototype Spartacus: Rome Under Threat

Exciting news! We just received the prototype copy of Spartacus: Rome Under Threat, and we’re thrilled with the results!

The printer test is a success! However, please note that the prototype shown in the video is still under development and doesn’t reflect the final game artwork.

Get a sneak peek at the game components in the video we prepared!

Stay tuned for more updates on Spartacus and exciting new game additions coming soon. Don’t miss out – subscribe now!

Neva Wargames: Bringing history to your tabletop!

I’m thrilled to announce the launch of Neva Wargames, a new independent publisher dedicated to creating engaging historical wargames in book-sized boxes. Because your shelving matters.

BGG Publisher Sheet
BGG Microbadge (Neva Wargames Fan)

We offer a diverse collection of games, categorized by historical periods:

  • 🟨Ancient Age: Covering the period between 3000 B.C. and 476 A.D., including the fall of the Western Roman Empire.
  • 🟩Medieval Age: Covering the period between 476 A.D., after the fall of the Western Roman Empire, and the end of the 15th century. This includes significant events such as the Fall of Constantinople (1453 A.D.) and the beginning of the Renaissance.
  • 🟥Modern Age: Cover the period between the Fall of Constantinople (1453 A.D.) and 1789 A.D. with the French Revolution.
  • 🟦Contemporary Age: Covering the period between the French Revolution (1789 A.D.) and the current time.

Whether you crave tactical skirmishes, operational challenges, or strategic planning, we have a game for you! Each category offers experiences at various complexity levels.

Get ready for “Spartacus: Rome Under Threat! Our debut title is just around the corner, and it promises an epic clash! Immerse yourself in the legendary Third Servile War and choose your side:

  • Lead the Slaves Rebellion: Fight for freedom and defy the Roman Empire as Spartacus and his gladiatorial army.
  • Command the Roman Republic Legions: Restore order and crush the rebellion with overwhelming military force.

Stay in the Loop: Explore our web content! You’ll find:

  • News & Updates: Keep tabs on exciting projects under development and upcoming releases.
  • Game Catalog: Browse our existing game library and discover the perfect historical battle to recreate.
  • Incoming!: Help shape the future! Whishlist the wargames you’d love to see released next.
  • About Us: Learn more about our passion for historical wargames and the team behind Neva Wargames.
  • Contact: Reach out to us with any questions or feedback.

Join the Neva Wargame Community: Follow us on social media and sign up for our newsletter to stay up-to-date on all things historical wargaming!

Calling all history buffs and wargame enthusiasts!

I’m thrilled to announce that vassal playtesting for my new game, Spartacus: Rome Under Threat, is about to begin! ⚔️ (Probably by the end of this month or begining of April).

Spartacus: Rome Under Threat is a hex & counter operational game for 1-2 players that will immerse you in the heart of the Third Servile War. Lead slave armies or the Roman legions over 6 action-packed turns.

Playtesting will initially focus on the 2-player mode, with the solitaire mode to be released for testing later.

If you’re passionate about history, love operational gameplay, and want to help me refine Spartacus: Rome Under Threat, please let me know in the comments below! I’m eager to hear from you and truly appreciate any feedback you can provide.

Thanks in advance!

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