November 2024 Update

Deck the halls! November is flying by, and the holiday season is just around the corner. Let’s take a look back at the month’s highlights and get ready to celebrate.

Sea & Steel Crowdfunding Campaign:

The Sea & Steel game board is shaping up beautifully. We are in the final stages of perfecting the cards, player aid sheets and rulebook.

We’re committed to providing the best possible user experience. Your feedback helped us improve the map by making it larger and rectangular. Thanks!

We’re excited to share the final design of the counters. We hope you like them as much as we do!

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!


Collaborations:

Last call to get your ticket for MdG24 Online Wargames Convention (organized by the Mesa de Guerra team). This is an event tailor-made for all of us, bringing us together from our homes through technology!

We know that in-person conventions have their magic (and we don’t want to change that!), but with MdG24, we’re opening a new door for those who want to enjoy everything wargaming has to offer without leaving their favorite armchair or having those conversations that might not happen at a physical convention because we’re too eager to play.

WHEN?
Thursday, December 12th to Sunday, December 15th, 2024.

WHERE?
Exclusive Discord server for the MdG24 Online Convention.

REGISTRATION
Standard Ticket: €10
Game Designer-Publisher Ticket: €5
Registration link: https://mesadeguerra.com/mdg24-online/

NEVA WARGAMES SCHEDULE:

THURSDAY 12th
1. XMAS PRESENT: We have a top-secret welcome gift for all attendees! Check our official publisher section on the MdG24 Discord server for the big reveal.

SATURDAY 14th
1. (1000-1130 GMT+1) Rebellion & Punishment: War Of The Alpujarras. Demo.
2. (1200-1330 GMT+1) Spartacus: Rome Under Threat. Demo.
3. (1600-1730 GMT+1) Sea & Steel: Columbus’ Voyages. Full 2-player game demo.
4. (1800-1930 GMT+1) Sea & Steel: Columbus’ Voyages. Full 1-player game demo.
5. (2200-0000 GMT+1) Xmas Special: Get ready for our exciting collaboration with other publishers! We’ll be unveiling our 2025 forecast as part of this special program.

SUNDAY 15th
1. (2330-0000 GMT+1) Announcement of the 1st Prototype Contest Winner


INCOMING!

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Spartacus: Rome Under Threat
Game Overall Status: 80%

We’re excited to announce that Prototype version 5 is complete! This means the final playtesting wave is imminent. Additionally, our new solitaire mode is in the works and is expected to be finished by December.

Playtesting session with the physical prototype.

Kursk: Rotmistrov’s Offensive
Game Overall Status: 60%

We’ve been busy preparing our first two crowdfunding campaigns, so development on the game has slowed down this month. We’ll be back to full speed soon for the final development phase before release.

Initial setup (12th July 1943 scenario) Prototype version.

Rebellion & Punishment: War Of The Alpujarras
Game Overall Status: 25%

Fran Mariscal has assembled a large group of playtesters. Multiple playtesting sessions are currently underway using the Vassal module. Full steam ahead!

First prototype version

Jarama: The Battle for Madrid
Game Overall Status: 20%

Our game designer has been fine-tuning the game ahead of playtesting. Jesús Pérez will continue working on his game throughout December to begin vassal playtesting soon.

Prototype version.

Peking: 55 Days Of Fury
Game Overall Status: 15%

We’re excited to share more details about this game in the near future. The designer is currently focused on implementing the core gameplay system.

Prototype Version.


Thank you for following our progress in November. Stay tuned for more updates!
Got questions? Leave a comment below!

October 2024 Update

As we wrap up the final days of October, we’re excited to share our latest updates with you! Get ready for some uplifting and energizing news that we can’t wait to tell you all about!

Sea & Steel Crowdfunding Campaign:

The Sea & Steel game board is shaping up beautifully. We are in the final stages of perfecting the cards and counters, and we will be sharing exciting graphic updates about this title very soon.

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

This is exciting news! We’re thrilled to announce that we’re developing a Board Game Arena version of Sea & Steel: Columbus’ Voyages, and we’re inviting our campaign preview followers to participate in a limited-time closed alpha test.

Experience Sea & Steel: Columbus’ Voyages before anyone else and share your valuable feedback with us. Additionally, we’ve included the BGA version as a stretch goal in our campaign preview – if everything goes smoothly, the final digital version will be launched within six months after the physical copies are shipped. Our priority is to ensure that all backers receive their physical copies first while also having the chance to play online.

What do you need for joining?
1) Have a BGA account.
2) Follow the Sea & Steel Campaign Preview.


Collaborations:

We’re thrilled to officially announce the MdG24 Online Wargames Convention, organized by the Mesa de Guerra team. This is an event tailor-made for all of us, bringing us together from our homes through technology!

We know that in-person conventions have their magic (and we don’t want to change that!), but with MdG24, we’re opening a new door for those who want to enjoy everything wargaming has to offer without leaving their favorite armchair or having those conversations that might not happen at a physical convention because we’re too eager to play.

WHEN?
Thursday, December 12th to Sunday, December 15th, 2024.

WHERE?
Exclusive Discord server for the MdG24 Online Convention.

REGISTRATION
Standard Ticket: €10
Author-Publisher Ticket: €5

REGISTRATION DATE
November 4th, 2024, at 9:00 PM
(Registration link will be available on the following link: https://mesadeguerra.com/mdg24-online/)

LIMITED SPOTS
300

ACTIVITIES:
Historical talks, demos, games, tournaments, strategy guides, interviews, tutorials, and many more surprises. Whether you’re a veteran or a newbie, there’s something for everyone!
We hope to see you there!

ADDITIONAL INFO
The event is non-profit. All proceeds will cover expenses such as Discord Premium, technical equipment, and more. Any surplus will be donated to a charity that we will announce in due course.

Best regards from the MdG24 team:
Sergio Ortega, Ibai Zabaleta, Javier Salamanca, Jarib Flores, Ximo Aracil, Santiago González, José Manuel Neva, and Pako Gradaille.

Neva Wargames & MdG 24: Prototype Contest

Are you a game designer? Don’t miss this golden opportunity!

As we embark on an exciting new chapter with the launch of Mesa de Guerra Online and the upcoming Neva Skirmish game line, we’re thrilled to announce our inaugural collaborative prototype contest.

Join us in shaping the future of gaming! Still accepting proposals!

Learn more about the contest and its guidelines here: Prototype Contest


INCOMING!

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 4 is complete and preparing for the final playtesting wave. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (55/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 75%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Prototype version.

The initial phase of our project has been successfully completed. The first prototype version is now ready, and we will be starting playtesting sessions very soon. Stay tuned for further updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version

The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Peking: 55 Days Of Fury

Our latest title has just been added to our INCOMING! list. This marks our debut in the Neva Skirmish game series, with more exciting titles set to follow shortly. Currently, the designer is finalizing preparations for the playtesting phase, as the initial stages are nearly complete.

Prototype Version.

Initial Phase: Completed (10/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 10%


October was a whirlwind of activity! We’re excited about the progress we’ve made on our latest project. While we can’t spill the beans just yet, we promise it will be worth the wait. Stay tuned for more updates. Got questions? Leave a comment below!

Be an Early Player! Sea & Steel BGA Alpha Testing

This is exciting news! We’re thrilled to announce that we’re developing a Board Game Arena version of Sea & Steel: Columbus’ Voyages, and we’re inviting our campaign preview followers to participate in a limited-time closed alpha test.

Experience Sea & Steel: Columbus’ Voyages before anyone else and share your valuable feedback with us. Additionally, we’ve included the BGA version as a stretch goal in our campaign preview – if everything goes smoothly, the final digital version will be launched within six months after the physical copies are shipped. Our priority is to ensure that all backers receive their physical copies first while also having the chance to play online.

What do you need for joining?
1) Have a BGA account.
2) Follow the Sea & Steel Campaign Preview.

We’ll notify you as soon as everything is ready. Can’t wait to share more!

September 2024 Update

As the song goes, ‘Wake me up when September ends,’ and here we are. With September almost behind us, we’re thrilled to share the latest updates from our historical board game collection. Prepare to be intrigued as we unveil enticing details about our upcoming historical board games.

Wargame Convention Pax Lúdicas in Cádiz:

The 4th Pax Lúdica Conference is a wargames and board game convention that will be held on September 27, 28, and 29, 2024, at the Edificio Constitución 1812 (formerly known as Aulario La Bomba) of the University of Cádiz.

The Edificio Constitución 1812 has a central patio where attendees can set up games to play, join others’ games, and where both publishers and authors can demonstrate their latest releases and prototypes of upcoming games.

This is an event we hold dear to our hearts, and we wouldn’t miss it for the world. We will be showcasing our prototypes for gameplay sessions and demonstrations. Additionally, there will be Neva Wargame merchandise available for the organization’s raffles.

Gamefound Crowdfunding Campaign:

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Sea & Steel: Columbus’ Voyages

Prototype version (Work in progress).

Development on our game is nearly complete at 95%, and we’re excited to announce that the Gamefound campaign is in the works!

Initial Phase: Completed (15/15)
Development Phase: In progress (60/60)
Illustration/Graphic Design: In progress (15/15)
Proof reading and final revision: Pending (5/10)

Game Overall Status: 95%

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 3 is complete and undergoing internal playtesting throughout August. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (50/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 70%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Prototype version.

The initial phase of our project has been successfully completed. The first prototype version is now ready, and we will be starting playtesting sessions very soon. Stay tuned for further updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version

The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 15%

Peking: 55 Days Of Fury

Our latest title has just been added to our INCOMING! list. This marks our debut in the Neva Skirmish game series, with more exciting titles set to follow shortly. Currently, the designer is finalizing preparations for the playtesting phase, as the initial stages are nearly complete.

Prototype Version.

Initial Phase: Completed (5/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 5%

August 2024 Update

Another month has slipped away, and we’re excited to reveal more about our historical board game projects. Get ready for some thrilling news!

Mentions:
Stuka Joe has captured an extended full extended example of play (2-player mode) of our Sea & Steel game. Please note that the components are still in development, and the final graphic design is yet to come.

Stuka Joe’s final thoughts: “This is a game that has fairly simple mechanics but lots of replayability. Setup is substantially randomized so yo have to adapt to developing situations. I like there are two types of events Fate events which players cannot control and have to adapt to but there’s also the regular kind of event cards which allow each player to play one card per turn so this give the player the potential for planning and strategizing while also adapting to unforeseen circunstances.

In August, we had the opportunity to visit Profe Bermejo’s YouTube channel to discuss the recent updates we’ve made to our game Sea & Steel and to delve into the specifics of its solitary mode (Spanish).

Gamefound Crowdfunding Campaign:

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

All of our titles will be available in both English and Spanish, but they will be packaged separately.

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Sea & Steel: Columbus’ Voyages

Some Event Cards Samples (Work in progress).

Development on our game is nearly complete at 95%, and we’re excited to announce that the Gamefound campaign is in the works!

Initial Phase: Completed (15/15)
Development Phase: In progress (60/60)
Illustration/Graphic Design: In progress (15/15)
Proof reading and final revision: Pending (5/10)

Game Overall Status: 95%

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 3 is complete and undergoing internal playtesting throughout August. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 65%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Counters print test before preparing the physical prototype.

The initial phase of our project is complete. We’re excited to announce that we’re now building the first prototype. Stay tuned for more updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version by Fran Mariscal

Our latest title has recently been added to our INCOMING! list. The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 15%

Prepare to be amazed! Tiny-Great things are almost here!

Sea & Steel: Columbus’ Voyages Gamefound campaing preview

We’re thrilled to announce that our debut game, Sea & Steel: Columbus’ Voyages, is launching its Gamefound campaign preview! Get a sneak peek at our stunning final game box and a brief overview of this exciting new adventure coming soon in both English and Spanish editions. Each version will be housed in its own beautifully designed box.

To stay updated on the latest news, images, and videos, be sure to follow our project on Gamefound.

This is just the beginning of our journey. We have more games in the pipeline, and we can’t wait to share them with you. Your support means the world to us! Help us spread the word and get ready to set sail with Columbus!

More details coming soon!

July 2024 Update

Another month has flown by, and we’re ready to unveil more about our upcoming historical board games.

Mentions:

As a small, independent wargame publisher, we’re dedicated to creating exceptional gaming experiences. Our commitment to delivering high-quality games is driven by passion and hard work.

We’re incredibly grateful for the support and interest shown by our community. Your likes, comments, and shares fuel our motivation. We extend special thanks to: ConsimWorld, The Player’s Aid, Stuka Joe, Zilla Blitz, Pushing Cardboard, War Diary Magazine, Mesa de Guerra, Profe Bermejo, Espinete Wargamero, Gostilian for helping to spread the word about our projects.

If you’ve discovered us through another blog, magazine, podcast, or YouTube channel, please let us know! We’d love to recognize their contributions.

Gamefound Crowdfunding Campaign:

We’re thrilled to announce that our first tabletop game is almost ready to set sail!

We’re launching a crowdfunding campaign for Sea & Steel: Columbus’s Voyages on Gamefound, the leading platform for tabletop game projects. This is a major milestone for our company, and we can’t wait to share more details with you soon.

We’re putting the final touches on the game and preparing our Gamefound page. Be on the lookout for exciting updates and the official campaign launch date before the summer ends!

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

This image has an empty alt attribute; its file name is Columbus-1024x1024.png

Sea & Steel: Columbus’ Voyages

Development on our game is nearly complete at 90%, and we’re excited to announce that the Gamefound campaign is in the works! The solitaire system was enhanced in June, and with illustrations finalized, graphic design is now underway.

Initial Phase: Completed (15/15)
Development Phase: In progress (60/60)
Illustration/Graphic Design: In progress (15/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 90%

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 3 is complete and undergoing internal playtesting throughout August. We’re excited to open up playtesting to the community in September!

Initial Phase: Completed (15/15)
Development Phase: In progress (40/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Kursk: Rotmistrov’s Offensive

The Vassal Module for online playtesting is complete. We’ll spend the summer refining the rulebook and making improvements. Playtesting resumes in September.

Initial Phase: Completed (15/15)
Development Phase: In progress (40/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 55%

Jarama: The Battle for Madrid

The designer is meticulously crafting the core mechanics through rigorous testing and adjustments. Our priority is a rock-solid gameplay experience.
Stay tuned! Once the core mechanics are solidified, we’ll open the call for wargamers to join the playtesting phase.

Initial Phase: Completed (10/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 15%

Get ready! Big things are coming.

Sea & Steel – History – Part 4 of 4

Antonio Vaquera is back with the final chapter in our historical deep dive for Sea & Steel: Columbus’ Voyages.
Catch up on the series here:
Read part 1.
Read part 2.
Read part 3.

Map of the fourth voyage (Virtual University Miguel de Cervantes)

Fourth Voyage (1502-1504)

Columbus was 51 years old, which made him old for the time, and he suffered from gout and arthritis. He set sail with a fleet of two caravels and two ships. The monarchs agreed to finance the fourth voyage on condition that he never set foot on the island of Hispaniola again.

They departed from the port of Seville on April 3, 1502, and arrived in Santo Domingo, on the island of Hispaniola, on June 29. However, the new governor, Nicolás de Ovando, forbade them to disembark, following the orders of the monarchs. So, he sailed to Jamaica to resupply and then followed the coast of Cuba before heading west to the unexplored waters of the Caribbean.

Nicolás Ovando

They reached the coast of what is now known as Central America. On December 5, after having traveled practically the entire coast of Central America and with an exhausted crew, he abandoned the search for the western passage and headed for Veraguas, in present-day Panama, because the natives had told him that there was abundant gold.

Resigned to the fact that he could not establish a colony there due to the hostility and the bad weather, Columbus decided to start his way back. However, during the voyage through the Caribbean, all the ships were already affected by the broma (a wood-eating mollusk) and rotten, and they were beginning to sink, at the same time they were also affected by a hurricane.

In June 1503, the surviving ships of the expedition barely managed to reach the island of Jamaica, where they were beached by their crews.

Columbus embraces Diego Méndez in gratitude for his loyalty and bravery. File: Vida y viajes de Cristobal Colón, 1851

Columbus proposed to Diego Méndez to go by canoe to La Española to ask for help.

Finally, the governor of La Española, Nicolás de Ovando, sent a ship to Jamaica that anchored at a distance. Only the captain’s boat reached the shore, which brought Columbus a roasted pig, some wine, and greetings from the governor.

On June 29, a caravel sent by Diego Méndez finally appeared on the island. At this time, there were 110 members of the expedition left alive.

Hernando Columbus

On September 11, 1504, Christopher Columbus and his son Hernando embarked on a caravel to travel from La Española to Spain. They arrived in Sanlúcar de Barrameda on November 7 and from there traveled to Seville.

In Seville, illness kept Columbus bedridden. However, he was able to write his Book of Prophecies and write several letters in which he expressed interest in court affairs. On November 26, Queen Isabella died.

Tomb of Christopher Columbus in the Seville Cathedral. The inscription on the pedestal reads: “When the island of Cuba emancipated from Mother Spain, Seville obtained the deposit of Columbus’ remains, and its city council erected this pedestal.” Picture by Miguel Ángle Photographer.

On May 20, 1506, Christopher Columbus died in Valladolid without knowing that his explorations had led him to a continent unknown to the Europeans of his time, which would be called America, the result of an error in attributing its discovery to Amerigo Vespucci.

Sea & Steel – History – Part 3 of 4

Antonio Vaquera (game designer) is back with the third part of the historical introduction of our game Sea & Steel: Columbus’ Voyages. If you haven’t read the previous parts:
Read part 1.
Read part 2.

Map of the third voyage (Virtual University Miguel de Cervantes)

Third Voyage (1498-1500):

February 6, 1498: Two caravels, under the command of Pedro Fernández Coronel, departed from Sanlúcar de Barrameda with provisions and at least 55 soldiers for Hispaniola. Columbus himself set sail from the same port of Sanlúcar on May 30, 1498, with eight other ships. This fleet had a crew of 226 people.

July 31, 1498: Columbus arrived at the island of Trinidad and explored the coast of Venezuela, becoming the first European to set eyes on mainland South America.

In August 1498 Columbus returned to Hispaniola and finds the colony in chaos due to mismanagement and conflicts. At this time, his brother, Bartholomew Columbus, was in command of the island. The capital of the island was Santo Domingo, a city that had been founded on the south coast of the island.

Bartholomew Columbus. Winsor, Justin – Narrative and critical history of America, Volume 2

From the island of Margarita, he sailed north to the island of Hispaniola and landed at Santo Domingo. There, a group of Spaniards, led by the mayor, Francisco Roldán, had rebelled against the authority of Bartholomew Columbus and had retreated inland.

Once in Santo Domingo, Christopher Columbus tried to negotiate with the rebels and in August 1499 all those who had rebelled were pardoned and allowed to return to Spain whenever they wished.

Complaints were also raised about the way the Columbus brothers were handling administrative affairs. On the other hand, the island of Hispaniola, instead of bringing money into the royal coffers, only demanded expenses. All of this reached the ears of the Spanish monarchs, who sent Judge Francisco de Bobadilla, who arrived in Santo Domingo on August 23, 1500.

Francisco de Bobadilla arrests Christopher Columbus in La Hispaniola island
Benson John Lossing, ed. Harper’s Encyclopedia of United States History (vol. 2) (New York, NY: Harper and Brothers, 1912)

Columbus was arrested by Francisco de Bobadilla, who was sent by the Catholic Monarchs, and sent back to Spain in chains.

In November 1500, Columbus arrived in Spain and was released, but his titles and powers were revoked.

Continue reading part 4...

June 2024 Update

We’re back with more progress and news on our upcoming historical board games!

Mentions:

We were recently invited to Gostillian’s Twitch channel. Antonio Vaquera, the designer of “Sea & Steel: Columbus’ Voyages,” presented the game and showcased some gameplay. You can watch it on YouTube (the video is in Spanish, but you can enable subtitles). We’ll also be releasing video content about this game in English soon. (Youtube link to the video)

Gamefound Crowdfunding Campaign:

We’re thrilled to announce that we’re nearing the launch of our first campaign on Gamefound, a leading platform for tabletop game crowdfunding! This is a huge step forward for our company, and we’re excited to share some details about what you can expect.

We’re still putting the finishing touches on everything, but stay tuned – we’ll have exciting news coming this summer!

Wargames Conventions:

This June, we were thrilled to participate in the Vassal Forever Wargame Convention in Alcalá de Henares, Madrid! We showcased two of our exciting prototype games: Sea & Steel and Spartacus.

We want to express our sincere gratitude to everyone who came by our table and showed their support! It was fantastic to connect with fellow wargamers and share our passion for game design.

We were also incredibly impressed with the convention’s location in the heart of Alcalá de Henares. The city offered a wonderful atmosphere, and the organizers did a phenomenal job in making the event a true success.

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity. Remember, a project won’t be ready for a Gamefound campaign until it reaches 100% completion.

Sea & Steel: Columbus’ Voyages

Good news! Sea & Steel: Columbus’ Voyages is getting ready for the Gamefound campaing!.

Initial Phase: Completed (15/15)
Development Phase: In progress (55/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 75%

The basic mode and the advanced mode are completed. The advanced solitaire system has been implemented successfully altough we are running a final round of playtesting to make sure everything is alright.

The illustration phase is almost completed and we are just starting with the graphic design.

Development is almost finished, paving the way for proofreading.

Spartacus: Rome Under Threat

We’re making steady progress on Spartacus!


Initial Phase: Completed (15/15)
Development Phase: In progress (35/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 55%

While we’re not rushing, development is moving along smoothly. We’re currently finalizing Prototype version 3 and gearing up for playtesting soon!
Stay tuned for exciting updates in July, where we’ll share more about this fascinating project!

Kursk: Rotmistrov’s Offensive

We’re putting the finishing touches on a new prototype with an updated map and counters. Get a sneak peek at the development process!

Initial Phase: Completed (15/15)
Development Phase: In progress (35/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 50%

Stay tuned this summer for exciting news about this epic tile.

Jarama: The Battle for Madrid

To create more engaging gameplay, the game’s scale has been adjusted. A single hex now represents a tighter range of 1-1.2 kilometers, allowing for more strategic decision-making.

Initial Phase: Completed (10/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 10%

The designer is meticulously crafting the core mechanics through rigorous testing and adjustments. Our priority is a rock-solid gameplay experience.
Stay tuned! Once the core mechanics are solidified, we’ll open the call for wargamers to join the playtesting phase.

Sea & Steel – History – Part 2 of 4

Antonio Vaquera (game designer) is back with the second part of the historical introduction of our game Sea & Steel: Columbus’ Voyages. If you haven’t read the first part you can do it by clicking this link: Read part 1.

Map of the second voyage (Virtual University Miguel de Cervantes)

Second Voyage (1493-1496):
September 25, 1493: Columbus sets sail from Cádiz with a fleet of 17 ships and over 1,200 men.

November 3, 1493: Arrives at the Leeward Islands, discovering several islands, including Puerto Rico.

Upon returning to Hispaniola on November 27, 1493, Columbus found the Fort Navidad destroyed and the men he had left behind, dead. Although the exact circumstances are unclear, it is believed that there were conflicts with other Taíno caciques or internal disputes among the Spaniards. Columbus sought out Guacanagari to obtain explanations about what had happened. Guacanagari claimed that he had been attacked by other rival caciques and that he had been unable to protect the Spaniards. He showed wounds that he claimed were the result of these conflicts.

The Indians of Guacanagari explain to the Spaniards that the attack was the work of Caonabó, a warlike Taíno cacique.

After attending to his affairs in La Isabela, Columbus decided to explore the island of Hispaniola on March 12, ordering the construction of the Santo Tomás fortress there by Pedro de Margarit on March 17.

Part of a card from the game prototype

Caonabó attacks the Fortress of Santo Tomás and Alonso de Ojeda, according to Bartolomé de Las Casas, manages to capture him with only 15 men. He is then sent to La Isabela to meet with Columbus, who orders him to be sent to Spain to speak with the kings, considering him an important indigenous leader on the island. However, on the way the ship sinks and Caonabó dies. The Indians of four of the five chiefdoms of the island decide to attack La Isabela to rescue Caonabó and expel the Spanish. The cacique of Marién, Guacanagarí, remains at Colón’s side and alerts him of the attack, so Colón prefers to fight the battle outside. The Battle of La Vega Real will take place about 100 kilometers southeast of La Isabela on March 27, 1495, and will result in a Spanish victory, which will pacify the island.

The Founding of La Isabela Colony:
Columbus chose a new site for the settlement in a natural bay on the north coast of Hispaniola, which offered a strategic location and access to the sea. This place was named La Isabela, in honor of Queen Isabella of Castile.

Starting in December 1493, the colonists began to build the settlement. La Isabela was designed with streets, squares, houses, warehouses, and a church. A port was also built to facilitate the unloading of supplies and future expeditions.

Caonabo Square (San Juan de la Maguana, Dominican Republic) Picture by MARCIAL FIGUEREO

Exploration of Cuba and Jamaica:
In April 1494, Columbus set sail from Hispaniola with a fleet of smaller ships, leaving behind a base of operations in the newly established city of La Isabela.

Columbus reached the southern coast of Cuba on April 29, 1494. He began his exploration near what is now the province of Guantánamo and then sailed westward along the island’s southern coast.

Columbus and his crew had several encounters with the native Taino people of Cuba, who initially greeted them with hospitality. The Taino provided food and other supplies to the explorers.

Subsequently, he sailed south and arrived in Jamaica on May 5, 1494. He landed in a bay that he called Santa Gloria, today known as St. Ann’s Bay. They explored the north coast of Jamaica. They found the island rich in natural resources, with abundant vegetation and water resources. Unlike Cuba, no permanent settlements were established in Jamaica during this voyage.

Ridolfo del Ghirlandaio – Ritratto di Cristoforo Colombo

Columbus also had his first encounters with the Caribs. He landed on several islands, including Guadeloupe and Dominica, where they found signs of the presence of Caribs, such as canoes and structures, who showed hostility towards the Europeans, which led to armed clashes.

The Caribbean people raided other islands and aggressively defended their territories.

They used guerrilla tactics and took advantage of their knowledge of the terrain to oppose the Spanish. These tactics made it difficult for Columbus and his men to operate in the Caribbean islands.

June 11, 1496: Columbus returns to Spain to defend his actions before the Catholic Monarchs.

Continue reading part 3…

Sea & Steel – History – Part 1 of 4

Set sail with us today as we delve into the historical world of Sea & Steel: Columbus’ Voyages! In this first of a four-part series, we’ll set foot alongside Antonio Vaquera (game designer) as he shares the historical background on Christopher Columbus’s first voyage.

Get ready to uncover fascinating facts and immerse yourself in the age of exploration!

Replicas of the three ships that participated in Christopher Columbus’s first voyage,
located at the Muelle de las Carabelas (Palos de la Frontera, Spain).
Author: Edward the Confessor

Summarizing the entire story of the Discovery and Conquest of the Caribbean Islands during the Four Columbian Voyages in just a few pages is a daunting task, given the vast amount of information that would need to be processed and condensed.

In any case, I want to make it clear that we are at the end of the first quarter of the 21st century and that it is very difficult – if not impossible – to understand with our current mentality the way of proceeding of both the so-called “Spanish” side in the game, and the “indigenous” side, for which reason we deliberately leave aside any judgment of the legal or moral type that inevitably accompanies this theme.

The following is a brief historical summary in which the most relevant events that took place during the years 1492 to 1503 are briefly recounted, covering Columbus’ Four Voyages to what was called the New World, focusing solely on the Caribbean Islands, since the occasions on which he “touched” land on the Continent were not so relevant.

Regardless of the ups and downs of Christopher Columbus’ life and the historical evolution of the Pre-Columbian Caribbean, we must focus on the date of October 12, 1492 (the moment the game begins). This is a significant date in history, as it marks the moment when Christopher Columbus, in the service of the Catholic Monarchs of Spain, reached what is considered the New World. This event is commemorated as the discovery of America by Europeans. Columbus, who had sailed from Palos de la Frontera on August 3, 1492, with three ships – the Santa María, the Pinta, and the Niña – arrived at an island in the Bahamas that the natives called Guanahaní, which Columbus renamed San Salvador (Area 15 of the game map).

Image from the game prototype vassal module

This discovery opened the door to European exploration and colonization of America, initiating a period of exchanges, conflicts, and profound changes that altered world history. October 12 is celebrated in various countries of America and Spain, and receives different names depending on the place, such as Day of the Race, Day of Hispanity or Day of Respect for Cultural
Diversity.

Map of the first voyage (Virtual University Miguel de Cervantes)

First Voyage (1492-1493):
Columbus and his crew explored several islands in the Caribbean, including what we know today as Cuba (which Columbus called Juana) and Hispaniola (Haiti and the Dominican Republic). Columbus had several encounters with the natives, exchanging goods and observing their customs. Columbus believed that he had reached islands near Asia, such as Cipango (Japan) and Cathay (China).
Martín Alonso Pinzón, one of Christopher Columbus’s main collaborators and captain of the caravel Pinta, separated from the other two ships at some point in late November or early December 1492. The exact reason for this separation is not entirely clear and has been interpreted in various ways by historians.

On December 25, 1492, the ship called the Santa María was wrecked on Hispaniola. Guacanagari, a Taíno cacique from the region, came to the aid of Columbus and his men. He provided them with shelter, food, and assistance in rescuing the goods from the wrecked ship. The Taínos of Guacanagari showed hospitality and generosity towards the castaways. With the help of Guacanagari, Columbus decided to build a small fort called La Navidad using the remains of the Santa María. This was the first European settlement in the Americas. Columbus left 39 men in La Navidad under the command of an officer, trusting that Guacanagari would protect them.
The Pinta and the Santa María were reunited on January 6, 1493, in Hispaniola, after several weeks of separation, and on March 15, 1493, Columbus returned to Palos de la Frontera, Spain, and was received with honors.

Continue reading part 2…

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