November 2024 Update

Deck the halls! November is flying by, and the holiday season is just around the corner. Let’s take a look back at the month’s highlights and get ready to celebrate.

Sea & Steel Crowdfunding Campaign:

The Sea & Steel game board is shaping up beautifully. We are in the final stages of perfecting the cards, player aid sheets and rulebook.

We’re committed to providing the best possible user experience. Your feedback helped us improve the map by making it larger and rectangular. Thanks!

We’re excited to share the final design of the counters. We hope you like them as much as we do!

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!


Collaborations:

Last call to get your ticket for MdG24 Online Wargames Convention (organized by the Mesa de Guerra team). This is an event tailor-made for all of us, bringing us together from our homes through technology!

We know that in-person conventions have their magic (and we don’t want to change that!), but with MdG24, we’re opening a new door for those who want to enjoy everything wargaming has to offer without leaving their favorite armchair or having those conversations that might not happen at a physical convention because we’re too eager to play.

WHEN?
Thursday, December 12th to Sunday, December 15th, 2024.

WHERE?
Exclusive Discord server for the MdG24 Online Convention.

REGISTRATION
Standard Ticket: €10
Game Designer-Publisher Ticket: €5
Registration link: https://mesadeguerra.com/mdg24-online/

NEVA WARGAMES SCHEDULE:

THURSDAY 12th
1. XMAS PRESENT: We have a top-secret welcome gift for all attendees! Check our official publisher section on the MdG24 Discord server for the big reveal.

SATURDAY 14th
1. (1000-1130 GMT+1) Rebellion & Punishment: War Of The Alpujarras. Demo.
2. (1200-1330 GMT+1) Spartacus: Rome Under Threat. Demo.
3. (1600-1730 GMT+1) Sea & Steel: Columbus’ Voyages. Full 2-player game demo.
4. (1800-1930 GMT+1) Sea & Steel: Columbus’ Voyages. Full 1-player game demo.
5. (2200-0000 GMT+1) Xmas Special: Get ready for our exciting collaboration with other publishers! We’ll be unveiling our 2025 forecast as part of this special program.

SUNDAY 15th
1. (2330-0000 GMT+1) Announcement of the 1st Prototype Contest Winner


INCOMING!

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Spartacus: Rome Under Threat
Game Overall Status: 80%

We’re excited to announce that Prototype version 5 is complete! This means the final playtesting wave is imminent. Additionally, our new solitaire mode is in the works and is expected to be finished by December.

Playtesting session with the physical prototype.

Kursk: Rotmistrov’s Offensive
Game Overall Status: 60%

We’ve been busy preparing our first two crowdfunding campaigns, so development on the game has slowed down this month. We’ll be back to full speed soon for the final development phase before release.

Initial setup (12th July 1943 scenario) Prototype version.

Rebellion & Punishment: War Of The Alpujarras
Game Overall Status: 25%

Fran Mariscal has assembled a large group of playtesters. Multiple playtesting sessions are currently underway using the Vassal module. Full steam ahead!

First prototype version

Jarama: The Battle for Madrid
Game Overall Status: 20%

Our game designer has been fine-tuning the game ahead of playtesting. Jesús Pérez will continue working on his game throughout December to begin vassal playtesting soon.

Prototype version.

Peking: 55 Days Of Fury
Game Overall Status: 15%

We’re excited to share more details about this game in the near future. The designer is currently focused on implementing the core gameplay system.

Prototype Version.


Thank you for following our progress in November. Stay tuned for more updates!
Got questions? Leave a comment below!

October 2024 Update

As we wrap up the final days of October, we’re excited to share our latest updates with you! Get ready for some uplifting and energizing news that we can’t wait to tell you all about!

Sea & Steel Crowdfunding Campaign:

The Sea & Steel game board is shaping up beautifully. We are in the final stages of perfecting the cards and counters, and we will be sharing exciting graphic updates about this title very soon.

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

This is exciting news! We’re thrilled to announce that we’re developing a Board Game Arena version of Sea & Steel: Columbus’ Voyages, and we’re inviting our campaign preview followers to participate in a limited-time closed alpha test.

Experience Sea & Steel: Columbus’ Voyages before anyone else and share your valuable feedback with us. Additionally, we’ve included the BGA version as a stretch goal in our campaign preview – if everything goes smoothly, the final digital version will be launched within six months after the physical copies are shipped. Our priority is to ensure that all backers receive their physical copies first while also having the chance to play online.

What do you need for joining?
1) Have a BGA account.
2) Follow the Sea & Steel Campaign Preview.


Collaborations:

We’re thrilled to officially announce the MdG24 Online Wargames Convention, organized by the Mesa de Guerra team. This is an event tailor-made for all of us, bringing us together from our homes through technology!

We know that in-person conventions have their magic (and we don’t want to change that!), but with MdG24, we’re opening a new door for those who want to enjoy everything wargaming has to offer without leaving their favorite armchair or having those conversations that might not happen at a physical convention because we’re too eager to play.

WHEN?
Thursday, December 12th to Sunday, December 15th, 2024.

WHERE?
Exclusive Discord server for the MdG24 Online Convention.

REGISTRATION
Standard Ticket: €10
Author-Publisher Ticket: €5

REGISTRATION DATE
November 4th, 2024, at 9:00 PM
(Registration link will be available on the following link: https://mesadeguerra.com/mdg24-online/)

LIMITED SPOTS
300

ACTIVITIES:
Historical talks, demos, games, tournaments, strategy guides, interviews, tutorials, and many more surprises. Whether you’re a veteran or a newbie, there’s something for everyone!
We hope to see you there!

ADDITIONAL INFO
The event is non-profit. All proceeds will cover expenses such as Discord Premium, technical equipment, and more. Any surplus will be donated to a charity that we will announce in due course.

Best regards from the MdG24 team:
Sergio Ortega, Ibai Zabaleta, Javier Salamanca, Jarib Flores, Ximo Aracil, Santiago González, José Manuel Neva, and Pako Gradaille.

Neva Wargames & MdG 24: Prototype Contest

Are you a game designer? Don’t miss this golden opportunity!

As we embark on an exciting new chapter with the launch of Mesa de Guerra Online and the upcoming Neva Skirmish game line, we’re thrilled to announce our inaugural collaborative prototype contest.

Join us in shaping the future of gaming! Still accepting proposals!

Learn more about the contest and its guidelines here: Prototype Contest


INCOMING!

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 4 is complete and preparing for the final playtesting wave. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (55/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 75%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Prototype version.

The initial phase of our project has been successfully completed. The first prototype version is now ready, and we will be starting playtesting sessions very soon. Stay tuned for further updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version

The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Peking: 55 Days Of Fury

Our latest title has just been added to our INCOMING! list. This marks our debut in the Neva Skirmish game series, with more exciting titles set to follow shortly. Currently, the designer is finalizing preparations for the playtesting phase, as the initial stages are nearly complete.

Prototype Version.

Initial Phase: Completed (10/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 10%


October was a whirlwind of activity! We’re excited about the progress we’ve made on our latest project. While we can’t spill the beans just yet, we promise it will be worth the wait. Stay tuned for more updates. Got questions? Leave a comment below!

September 2024 Update

As the song goes, ‘Wake me up when September ends,’ and here we are. With September almost behind us, we’re thrilled to share the latest updates from our historical board game collection. Prepare to be intrigued as we unveil enticing details about our upcoming historical board games.

Wargame Convention Pax Lúdicas in Cádiz:

The 4th Pax Lúdica Conference is a wargames and board game convention that will be held on September 27, 28, and 29, 2024, at the Edificio Constitución 1812 (formerly known as Aulario La Bomba) of the University of Cádiz.

The Edificio Constitución 1812 has a central patio where attendees can set up games to play, join others’ games, and where both publishers and authors can demonstrate their latest releases and prototypes of upcoming games.

This is an event we hold dear to our hearts, and we wouldn’t miss it for the world. We will be showcasing our prototypes for gameplay sessions and demonstrations. Additionally, there will be Neva Wargame merchandise available for the organization’s raffles.

Gamefound Crowdfunding Campaign:

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Sea & Steel: Columbus’ Voyages

Prototype version (Work in progress).

Development on our game is nearly complete at 95%, and we’re excited to announce that the Gamefound campaign is in the works!

Initial Phase: Completed (15/15)
Development Phase: In progress (60/60)
Illustration/Graphic Design: In progress (15/15)
Proof reading and final revision: Pending (5/10)

Game Overall Status: 95%

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 3 is complete and undergoing internal playtesting throughout August. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (50/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 70%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Prototype version.

The initial phase of our project has been successfully completed. The first prototype version is now ready, and we will be starting playtesting sessions very soon. Stay tuned for further updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version

The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 15%

Peking: 55 Days Of Fury

Our latest title has just been added to our INCOMING! list. This marks our debut in the Neva Skirmish game series, with more exciting titles set to follow shortly. Currently, the designer is finalizing preparations for the playtesting phase, as the initial stages are nearly complete.

Prototype Version.

Initial Phase: Completed (5/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 5%

Spartacus – History – Part 4 of 4

Get ready for the grand finale! Our historical introduction to Spartacus: Rome Under Threat concludes with a dramatic showdown that will leave you on the edge of your seat.

Don’t miss out on this thrilling conclusion! Read the previous chapters here and prepare to be captivated by the story of Spartacus.
Part 1
Part 2
Part 3

After suppressing Quintus Sertorius’s rebellion in Hispania, Pompey’s legions were returning to Italy. While sources differ on whether Crassus had specifically requested reinforcements, the Senate seized the opportunity of Pompey’s return to Italy and ordered him to bypass Rome and head south to assist Crassus in suppressing the slave revolt. To further bolster Crassus’s forces, the Senate also dispatched reinforcements under the command of Marcus Terentius Varro Lucullus, the proconsul of Macedonia.

Apprehended by the prospect of losing credit for the war to the arriving reinforcements, Crassus intensified his efforts to swiftly quell the slave revolt. Spartacus, anticipating Pompey’s approach, attempted to negotiate an end to the conflict with Crassus but was met with refusal.

As a result, Spartacus and his army broke through the Roman fortifications and retreated towards the Bruttium peninsula, followed closely by Crassus’s legions. In a skirmish with a portion of Spartacus’s army led by Gannicus and Castus, Crassus’s forces inflicted a significant defeat, killing 12,300 rebels.

Despite heavy losses, Crassus’ legions were struggling to contain Spartacus’s rebel army. The Roman cavalry, led by Lucius Quinctius, was ambushed and annihilated by escaping slaves. As the rebels’ morale faltered, they began to splinter, launching desperate attacks against Crassus’ forces.

In a final, desperate stand at the Battle of the Silarius River, Spartacus, the legendary gladiator turned rebel leader, made a dramatic gesture that symbolized his unwavering determination. He slaughtered his horse before his troops, declaring that victory would bring more horses, but death would render them unnecessary. This act, perhaps imbued with a ritualistic significance, set the tone for the ensuing bloodbath.

Spartacus advanced with ferocious intent, cutting a swathe through the enemy ranks. His ultimate goal was believed to be Crassus, the Roman general leading the opposing forces. However, despite his valiant efforts, Spartacus fell in a hail of arrows, his body left unrecognizable amidst the carnage. The Roman victory was decisive, and Crassus, to instill fear in potential rebels, ordered the crucifixion of 6,000 surviving prisoners along the Appian Way. Though ancient historians claimed Spartacus perished in the battle, his body was never recovered. The Third Servile War was effectively ended, with Crassus claiming the decisive victory.

The war, however, was not yet over. Numerous fugitives attempted to escape northward, only to be intercepted by Pompey’s army in Etruria. Pompey’s annihilation of these remnants of the rebellion secured his own claim to fame and overshadowed Crassus’s earlier victory. He boasted that while Crassus had defeated the slaves in battle, he had eradicated the war’s very roots.

Despite his defeat and death, Spartacus’s legacy endured. His name became synonymous with rebellion and resistance, a symbol of hope for the oppressed. While Crassus and Pompey, the victorious generals, eventually met tragic ends, Spartacus’s memory lived on as a mythical hero of freedom.

Tod des Spartacus by Hermann Vogel.

The Third Servile War proved to be the final major slave uprising in Roman history. Rome would not experience another rebellion of this scale for centuries to come.

August 2024 Update

Another month has slipped away, and we’re excited to reveal more about our historical board game projects. Get ready for some thrilling news!

Mentions:
Stuka Joe has captured an extended full extended example of play (2-player mode) of our Sea & Steel game. Please note that the components are still in development, and the final graphic design is yet to come.

Stuka Joe’s final thoughts: “This is a game that has fairly simple mechanics but lots of replayability. Setup is substantially randomized so yo have to adapt to developing situations. I like there are two types of events Fate events which players cannot control and have to adapt to but there’s also the regular kind of event cards which allow each player to play one card per turn so this give the player the potential for planning and strategizing while also adapting to unforeseen circunstances.

In August, we had the opportunity to visit Profe Bermejo’s YouTube channel to discuss the recent updates we’ve made to our game Sea & Steel and to delve into the specifics of its solitary mode (Spanish).

Gamefound Crowdfunding Campaign:

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

All of our titles will be available in both English and Spanish, but they will be packaged separately.

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Sea & Steel: Columbus’ Voyages

Some Event Cards Samples (Work in progress).

Development on our game is nearly complete at 95%, and we’re excited to announce that the Gamefound campaign is in the works!

Initial Phase: Completed (15/15)
Development Phase: In progress (60/60)
Illustration/Graphic Design: In progress (15/15)
Proof reading and final revision: Pending (5/10)

Game Overall Status: 95%

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 3 is complete and undergoing internal playtesting throughout August. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 65%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Counters print test before preparing the physical prototype.

The initial phase of our project is complete. We’re excited to announce that we’re now building the first prototype. Stay tuned for more updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version by Fran Mariscal

Our latest title has recently been added to our INCOMING! list. The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 15%

Prepare to be amazed! Tiny-Great things are almost here!

Spartacus – History – Part 3 of 4

Third chapter of a 4-part series on Spartacus: Rome Under Threat. If you haven’t read the previous parts you can check it out here:
Part 1
Part 2

Despite conflicting accounts in ancient sources, it’s generally agreed that Spartacus and his followers were based in southern Italy by early 71 BC. Faced with this escalating rebellion, the Roman Senate appointed Marcus Licinius Crassus to quell the uprising. A veteran of Sulla’s civil war, Crassus commanded a substantial army of approximately 32,000 to 48,000 Roman infantry and auxiliaries. Known for his harsh discipline, Crassus revived the practice of decimation, executing one-tenth of a unit as punishment for cowardice or failure.

As Spartacus’ forces advanced northward, Crassus deployed six legions along the region’s borders. The initial confrontation occurred near Picenum according to Plutarch, while Appian places it in Samnium. Crassus dispatched two legions under Mummius to outflank Spartacus but forbade them from engaging. Despite these orders, Mummius attacked and was defeated. However, Crassus subsequently engaged Spartacus and achieved a decisive victory, inflicting approximately 6,000 casualties on the rebel army.

The tide turned in Crassus’ favor, with his legions winning several more battles and forcing Spartacus to retreat south through Lucania to the straits near Messina. According to Plutarch, Spartacus negotiated with Cilician pirates to transport him and 2,000 of his men to Sicily, where he planned to instigate a slave revolt. However, the pirates betrayed him, taking payment and abandoning the rebels. While minor sources mention attempts at raft and shipbuilding by the rebels, Crassus prevented their escape to Sicily.
Spartacus’ forces retreated to Rhegium, followed by Crassus’ legions. Crassus fortified the isthmus at Rhegium, effectively besieging the rebels and cutting off their supplies.

Continue reading part 4…

Spartacus – History – Part 2 of 4

It is time for the second chapter of a 4-part series on Spartacus: Rome Under Threat. If you haven’t read the first part you can check it out here:
Part 1

In the spring of 72 BC, the escaped slaves abandoned their winter camps and headed north towards Cisalpine Gaul.

Alarmed by the rebellion’s scale and the defeats of praetorian armies under Glaber and Varinius, the Senate dispatched two consular legions commanded by Lucius Gellius and Gnaeus Cornelius Lentulus Clodianus. Initially triumphant, Gellius engaged around 30,000 slaves led by Crixus near Mount Garganus, decimating the rebels, and killing Crixus.

At this point, classical accounts diverge, reconverging only with Crassus’s involvement. Appian and Plutarch offer comprehensive, yet disparate narratives. Neither directly contradicts the other, but each presents unique events while omitting elements from the opposing account.

Appian’s Account
Appian portrays the victory over Crixus as the prelude to a complex series of maneuvers nearly bringing Spartacus’s forces to Rome. Following Crixus’s defeat, Gellius pursued Spartacus’s main force towards Cisalpine Gaul, while Lentulus blocked their path. Spartacus defeated Lentulus, then turned to crush Gellius, scattering the Roman legions. Appian claims Spartacus executed 300 captured Romans, forcing them to fight to the death as gladiators, avenging Crixus.

With 120,000 followers, Spartacus rapidly pushed north, burning supplies, killing prisoners, and slaughtering pack animals to accelerate his advance. The defeated consuls retreated to Rome, while Spartacus’s army pressed on. Another consular defeat at Picenum followed. Appian suggests Spartacus initially intended to march on Rome but changed course due to inadequate armament and lack of allied cities, retreating to southern Italy. The rebels seized Thurii, plundered the region, traded for arms, and clashed with repeatedly defeated Roman forces.

Plutarch’s Account
Plutarch offers a contrasting narrative. After Gellius’s victory over Crixus (described as “Germans”), Spartacus defeated Lentulus, seized Roman supplies, and advanced into northern Italy. The Senate recalled both consuls. Unlike Appian, Plutarch omits Spartacus’s engagement with Gellius and the Picenum battle. Plutarch details a conflict absent from Appian: Spartacus’s army advanced towards Mutina (modern Modena), where a Roman force led by Gaius Cassius Longinus was defeated. Plutarch then fast-forwards to Crassus’s initial clash with Spartacus in the spring of 71 BC, ignoring Appian’s Rome march and Thurii retreat. As Plutarch describes Crassus forcing Spartacus’s retreat from Picenum in 71 BC, it implies a winter withdrawal from Mutina to southern or central Italy. The reasons for this retreat, given the apparent opportunity to cross the Alps, remain unexplained.

Several theories suggest that Spartacus and his army may have reconsidered their escape route, opting for a return to the south rather than the perilous Alpine crossing. These possibilities include the daunting nature of the Alps, the intoxicating allure of conquering Rome after previous victories, or internal divisions within the rebellion that necessitated a change of plans.

Continue reading part 3…

July 2024 Update

Another month has flown by, and we’re ready to unveil more about our upcoming historical board games.

Mentions:

As a small, independent wargame publisher, we’re dedicated to creating exceptional gaming experiences. Our commitment to delivering high-quality games is driven by passion and hard work.

We’re incredibly grateful for the support and interest shown by our community. Your likes, comments, and shares fuel our motivation. We extend special thanks to: ConsimWorld, The Player’s Aid, Stuka Joe, Zilla Blitz, Pushing Cardboard, War Diary Magazine, Mesa de Guerra, Profe Bermejo, Espinete Wargamero, Gostilian for helping to spread the word about our projects.

If you’ve discovered us through another blog, magazine, podcast, or YouTube channel, please let us know! We’d love to recognize their contributions.

Gamefound Crowdfunding Campaign:

We’re thrilled to announce that our first tabletop game is almost ready to set sail!

We’re launching a crowdfunding campaign for Sea & Steel: Columbus’s Voyages on Gamefound, the leading platform for tabletop game projects. This is a major milestone for our company, and we can’t wait to share more details with you soon.

We’re putting the final touches on the game and preparing our Gamefound page. Be on the lookout for exciting updates and the official campaign launch date before the summer ends!

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

This image has an empty alt attribute; its file name is Columbus-1024x1024.png

Sea & Steel: Columbus’ Voyages

Development on our game is nearly complete at 90%, and we’re excited to announce that the Gamefound campaign is in the works! The solitaire system was enhanced in June, and with illustrations finalized, graphic design is now underway.

Initial Phase: Completed (15/15)
Development Phase: In progress (60/60)
Illustration/Graphic Design: In progress (15/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 90%

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 3 is complete and undergoing internal playtesting throughout August. We’re excited to open up playtesting to the community in September!

Initial Phase: Completed (15/15)
Development Phase: In progress (40/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Kursk: Rotmistrov’s Offensive

The Vassal Module for online playtesting is complete. We’ll spend the summer refining the rulebook and making improvements. Playtesting resumes in September.

Initial Phase: Completed (15/15)
Development Phase: In progress (40/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 55%

Jarama: The Battle for Madrid

The designer is meticulously crafting the core mechanics through rigorous testing and adjustments. Our priority is a rock-solid gameplay experience.
Stay tuned! Once the core mechanics are solidified, we’ll open the call for wargamers to join the playtesting phase.

Initial Phase: Completed (10/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 15%

Get ready! Big things are coming.

Spartacus – History – Part 1 of 4

Get ready to dust off your sandals and step into the heart of ancient Rome!
Our game designer, José Manuel Neva, brings you the first chapter of a 4-part series on Spartacus: Rome Under Threat. Get ready to be immersed in this epic adventure through history!

Slavery was a cornerstone of the Roman economy, providing a vast, inexpensive labor force acquired through trade and conquest. The immense and oppressed slave population ignited multiple rebellions. While the First and Second Servile Wars in Sicily were significant disturbances quelled by Roman military might, they were not perceived as existential threats to the Republic.

This perception shifted with the Third Servile War. In the spring of 73 BC, a group of 74 to 78 gladiators staged a violent escape from Lentulus Batiatus’ gladiatorial school in Capua. Defeating a Roman force, they seized military equipment and, with growing numbers, established a base on Mount Vesuvius.

Led by Spartacus and his formidable lieutenants, Crixus and Oenomaus, the revolt and subsequent raids swiftly captured the attention of the Roman authorities. Initially dismissed as a large-scale criminal outbreak rather than a full-blown rebellion, the uprising among the enslaved population posed a direct threat to the elite’s cherished estates and vacation retreats.

By late that same year, Rome responded by dispatching a military force under the command of a praetor. Gaius Claudius Glaber assembled a hastily gathered militia of 3,000 men (ad tumultum), a far cry from the disciplined legions. Underestimating the severity of the situation, Rome viewed the conflict as little more than a banditry problem. Glaber’s strategy was simple: besiege the rebels on Mount Vesuvius and starve them into submission.

However, Spartacus and his followers proved to be a formidable adversary. Despite their lack of formal military training, they demonstrated remarkable ingenuity and tactical acumen. Utilizing the natural resources of Vesuvius, they fashioned ropes and ladders from vines and trees, enabling a daring escape down the mountain’s treacherous cliffs. Seizing the opportunity presented by Glaber’s lack of a defensive encampment, the rebels outflanked his forces, inflicting a crushing defeat.

A second Roman force, led by Praetor Publius Varinius, was subsequently dispatched to quell Spartacus’ rebellion. Inexplicably, Varinius divided his army, placing Furius and Cossinius in command of separate contingents. While Plutarch indicates Furius commanded approximately 2,000 soldiers, the overall size of the expeditionary force and its composition—militia or legionaries—remains uncertain. These Roman troops were decisively defeated by the rebel slaves. Cossinius was killed, Varinius narrowly escaped capture, and the Romans lost their equipment.

These victories propelled Spartacus’ army to new heights. Tens of thousands of additional slaves joined their ranks, as did numerous local herdsmen and shepherds. By the winter of 73-72 BC, the rebel force had swelled to an estimated 70,000 strong. This period was marked by intensive training, armament, and expansion of their territory, which now included the cities of Nola, Nuceria, Thurii, and Metapontum.

However, these triumphs were not without cost. Oenomaus, a prominent rebel leader, perished, presumably in battle when the slave armies were plundering cities and towns in the south of Italy.

Continue reading part 2…

June 2024 Update

We’re back with more progress and news on our upcoming historical board games!

Mentions:

We were recently invited to Gostillian’s Twitch channel. Antonio Vaquera, the designer of “Sea & Steel: Columbus’ Voyages,” presented the game and showcased some gameplay. You can watch it on YouTube (the video is in Spanish, but you can enable subtitles). We’ll also be releasing video content about this game in English soon. (Youtube link to the video)

Gamefound Crowdfunding Campaign:

We’re thrilled to announce that we’re nearing the launch of our first campaign on Gamefound, a leading platform for tabletop game crowdfunding! This is a huge step forward for our company, and we’re excited to share some details about what you can expect.

We’re still putting the finishing touches on everything, but stay tuned – we’ll have exciting news coming this summer!

Wargames Conventions:

This June, we were thrilled to participate in the Vassal Forever Wargame Convention in Alcalá de Henares, Madrid! We showcased two of our exciting prototype games: Sea & Steel and Spartacus.

We want to express our sincere gratitude to everyone who came by our table and showed their support! It was fantastic to connect with fellow wargamers and share our passion for game design.

We were also incredibly impressed with the convention’s location in the heart of Alcalá de Henares. The city offered a wonderful atmosphere, and the organizers did a phenomenal job in making the event a true success.

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity. Remember, a project won’t be ready for a Gamefound campaign until it reaches 100% completion.

Sea & Steel: Columbus’ Voyages

Good news! Sea & Steel: Columbus’ Voyages is getting ready for the Gamefound campaing!.

Initial Phase: Completed (15/15)
Development Phase: In progress (55/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 75%

The basic mode and the advanced mode are completed. The advanced solitaire system has been implemented successfully altough we are running a final round of playtesting to make sure everything is alright.

The illustration phase is almost completed and we are just starting with the graphic design.

Development is almost finished, paving the way for proofreading.

Spartacus: Rome Under Threat

We’re making steady progress on Spartacus!


Initial Phase: Completed (15/15)
Development Phase: In progress (35/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 55%

While we’re not rushing, development is moving along smoothly. We’re currently finalizing Prototype version 3 and gearing up for playtesting soon!
Stay tuned for exciting updates in July, where we’ll share more about this fascinating project!

Kursk: Rotmistrov’s Offensive

We’re putting the finishing touches on a new prototype with an updated map and counters. Get a sneak peek at the development process!

Initial Phase: Completed (15/15)
Development Phase: In progress (35/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 50%

Stay tuned this summer for exciting news about this epic tile.

Jarama: The Battle for Madrid

To create more engaging gameplay, the game’s scale has been adjusted. A single hex now represents a tighter range of 1-1.2 kilometers, allowing for more strategic decision-making.

Initial Phase: Completed (10/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 10%

The designer is meticulously crafting the core mechanics through rigorous testing and adjustments. Our priority is a rock-solid gameplay experience.
Stay tuned! Once the core mechanics are solidified, we’ll open the call for wargamers to join the playtesting phase.

May 2024 Update

Hey everyone,

We’re back with even more progress on our upcoming historical board games!

Company Growth:

We want to express our sincere gratitude to everyone who’s been supporting us on this journey. Your belief in our vision, even before our first game releases, means the world to us. Subscribing to our updates and sharing our content is a huge help, and we truly appreciate your trust.

Mentions:

We were thrilled to be mentioned on the latest episode of the Pushing Cardboard podcast (Minute 2:20).
We were also interviewed on Mesa de Guerra (in Spanish). We’ll be providing a summary of the key points here in this post, so stay tuned!

Gamefound Crowdfunding Campaign:

We’re currently working hard to organize our first crowdfunding campaign before the end of the year. Stay tuned for more information in the coming months, including estimated launch dates, game pricing, and shipping costs.

Optimizing the Game Experience:

We’re committed to delivering the best possible historical board game experience in a book-size format. Currently, we’re focusing on optimizing the size and components of our games.

INCOMING! Whislist

This month, we’ve revamped our Incoming! section, giving you a direct say in which historical board games hit the table first! Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity. Remember, a project won’t be ready for a Gamefound campaign until it reaches 100% completion.

Spartacus: Rome Under Threat

This was our first announced title, and it’s currently high on your wishlists! The core mechanics are already polished after the first round of playtesting (Spanish team).

Initial Phase: Completed (15/15)
Development Phase: In progress (30/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 50%

Core mechanics have been revised and optimized during the first playtesting wave (Spanish Team). We’re seeking gamers to join our English playtesting wave before mid-June! (Reach out via Contact to join the fight!) During the second wave we will polish the mechanics and work to adjust both factions, optimizing the gameplay experience. Solitaire mode will be released for playtesting after the second wave is completed. Will you lead the slave rebellion or defend the Roman Republic? Solitaire mode playtesting kicks off after the second wave.

Sea & Steel: Columbus’ Voyages

Good news, sailors! Sea & Steel: Columbus’ Voyages is generating a lot of excitement, and development is moving swiftly.

Initial Phase: Completed (15/15)
Development Phase: In progress (40/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 55%

The basic mode has been thoroughly playtested, and the advanced mode is nearing completion. The advanced solitaire system is also under evaluation.
The illustration phase is starting this month, and we’ll be sharing exciting visuals in June.
Development is almost finished, paving the way for proofreading.

Jarama: The Battle for Madrid

Wargamers, assemble! Our newest title, Jarama: The Battle for Madrid, has sparked excitement, and development is underway.

Initial Phase: Completed (5/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 5%

The designer is meticulously crafting the core mechanics through rigorous testing and adjustments. Our priority is a rock-solid gameplay experience.
Stay tuned! Once the core mechanics are solidified, we’ll open the call for wargamers to join the playtesting phase.

Kursk: Rotmistrov’s Offensive

Attention, commanders! Kursk: Rotmistrov’s Offensive is undergoing a final polish, and game developer Jack Polonka is on board to ensure an epic historical experience.

Initial Phase: Completed (15/15)
Development Phase: In progress (30/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 45%

A dedicated US team is currently putting the game through its paces in physical form. To broaden the testing scope, we’ll soon be opening up playtesting opportunities through Vassal.

Sharpen your strategies! If you’re eager to join the Kursk battle, reach out via Contact to express your interest in playtesting.

Prototype Spartacus: Rome Under Threat

Exciting news! We just received the prototype copy of Spartacus: Rome Under Threat, and we’re thrilled with the results!

The printer test is a success! However, please note that the prototype shown in the video is still under development and doesn’t reflect the final game artwork.

Get a sneak peek at the game components in the video we prepared!

Stay tuned for more updates on Spartacus and exciting new game additions coming soon. Don’t miss out – subscribe now!

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