January 2025 – Monthly Update

Hi everyone!
We’re kicking off 2025 with a fresh look for our monthly updates, and we hope you like it!
Our team is buzzing with energy this year, and we’ve been hard at work on some exciting projects. Let’s dive into the highlights:

1. Introducing Incoming!

You might remember us mentioning this last year, but we’re thrilled to officially announce the launch of our new Incoming! system.

Essentially, Incoming! combines a booking system (P-300) with a community-driven approach to game development, complemented by a crowdfunding campaign hosted on our website.

How it works:
Book games: Browse our Incoming! catalog and book games you’d love to see published. Booking a game is free; payment will be requested once the game reaches the Collect Payments phase.
Reach the goal: Once a game reaches 300 bookings, we move to the development phase.
Pre-launch: Once two games are nearing production, they enter the pre-launch phase.
Collect payments: When 500+ orders are placed in total, we trigger the printing process.
Shipping: Games are shipped immediately after manufacturing.

Explore the Incoming! section and discover exciting new games waiting for your support. We also have two games ready for pre-launch!

2. Our First Pre-launch Campaign

To celebrate the launch of Incoming!, we’ve prepared our first pre-launch campaign featuring two fantastic games: “Iwo Jima: Hell On Earth” and “Sea & Steel: Columbus’ Voyages.”

Why this approach?

  • Community Support: As a small, independent publisher, your support is crucial to bringing these games to life.
  • Print-on-Demand: This model allows us to minimize risk and ensure you receive high-quality games.
  • Fair Pricing: We’re passionate about offering our games at a price that’s accessible to all wargamers.

Don’t miss out! Book your copies today and enjoy a significant discount when you purchase the bundle.

3. New additions to our Incoming! (P-300).

In January, we introduced two new games:

• Crete: Death From The Sky
• Cid Campeador: Warlord


You can find them in the New Arrivals section of our Incoming! System. Please review and book them at your convenience. And remember, booking a game is free.

4. General development status of our games on the Incoming! (P-300) system.

• Sea & Steel: Columbus’s Voyages (95%): Player aid sheets and rulebooks in both English and Spanish are almost finished.
• Iwo Jima: Hell On Earth (90%): Final version complete, graphic design to start in February.
• Spartacus: Rome Under Threat (85%): Some graphic work started, solitary system nearly done.
• Kursk. Rotmistrov’s Offensive (65%): Game development nearing completion.
• Rebellion & Punishment: War Of The Alpujarras (30%): Under development and playtesting.
• Pekin: 55 Days Of Fury (25%): Under development.
• Jarama: The Battle For Madrid (20%): Under development.
• Cid Campeador: Warlord (15%): Under development.
• Crete: Death From The Sky (0%): Development will start soon.

5. IWO JIMA Free Lite PnP Version (Board Game Arena Release)

We are pleased to inform you that we are offering this game for free on our website. If you have not yet taken advantage of this offer, you can do so here: Iwo Jima – Free Lite PnP Version.

We are currently finalizing the BGA (Board Game Arena) version and will be releasing the public alpha for this game on BGA shortly.

Additionally, we are developing a BGA version of our upcoming game Sea & Steel, and the full version of Iwo Jima will be available in due course. Should sales meet our expectations, we aim to add all our titles to BGA.

6. Spartacus: Rome Under Threat (Graphic Design Progress)

The development for this game is nearing completion. Adolfo Suarez (Graphic designer) is progressing well, and Spartacus is taking shape. More updates will be provided soon.

7. Survey Stats

If you’re subscribed to our newsletter, you should have received an email inviting you to participate in our survey. This information helps us improve our services. Here are the historical periods Neva Wargame subscribers voted for the most—check out the graphic below.

If you haven’t participated yet, you’ll find the survey in each monthly newsletter email or click here to fill it out—it only takes a moment.

That concludes our update for January. We welcome your feedback and inquiries. Please feel free to comment on this post or visit our contact section for additional communication options.

We’re incredibly excited about the future of our company and the games we’ll be bringing to your tables. Thank you for your continued support!

New additions “Crete” and “Cid Campeador”

We are thrilled to announce the arrival of two exciting new games to our Incoming! system.

Book these exciting new additions now.

Booking a game is completely free.
This helps us gauge interest and ensure these games are produced.
You will only be notified for payment collection during a pre-launch phase when the game is ready for printing.
Check our pre-launch section for more information.

Crete: Death From The Sky

“Crete: Death From The Sky” by Juan Carlos Pastrana has been declared the winner of our first prototype contest held during the recent MdG Online Wargame Convention.

We congratulate Juan Carlos on this fantastic achievement!

To all aspiring game designers: Keep an eye out for our next prototype contest, which we may be repeating in the coming year.


🟦CONTEMPORARY | STRATEGIC | 1-2 PLAYERS  | DURATION 60-90′ GAME DESIGN: JUAN CARLOS PASTRANA

The Battle of Crete was a turning point. The Germans, shocked by their heavy losses, limited the use of their paratroopers to conventional infantry roles. In contrast, the Allies, recognizing the potential of these troops, integrated them into their airborne forces for future operations like Overlord or Market Garden. In this wargame, you’ll face critical decisions.

As the Axis, you must carefully select your initial targets, exploiting the element of surprise to secure airfields and ports. Effective deployment will allow you to receive reinforcements and consolidate your control over the island, preventing the Allied troops from escaping to Egypt.

As the Allies, your mission is to defend key points with tenacity, using your best units to launch counterattacks and slow down the enemy advance. Even if you lose Crete, you still have a chance to achieve victory by evacuating troops to Egypt and inflicting heavy losses on the enemy.

Can the Axis conquer Crete without sacrificing their valuable paratrooper division? Or will the Allies manage to resist and change the course of the war?

Cid Campeador: Warlord

A new game by José Manuel Neva. Immerse yourself in the epic saga of El Cid and experience Moorish Spain during his legendary exploits.

🟩 MEDIEVAL | STRATEGIC | 1-4 PLAYERS | DURATION 180-300′
GAME DESIGN: JOSE MANUEL NEVA

Cid Campeador: Warlord is a strategic-level wargame set in the tumultuous Moorish Spain of the late 11th century. Players step into the shoes of iconic figures from the era, vying for supremacy on the Iberian Peninsula. The game spans the dramatic 15 years from 1085 to 1099, a period marked by El Cid’s exile, the expansion of Christian kingdoms, and the growing influence of the Almoravids.

Four asymmetric factions offer distinct gameplay experiences:

– El Cid Campeador: A formidable warlord, free to offer his services to the highest bidder, influencing the course of the conflict.
– Christian Kingdoms: Expanding northward from the peninsula, conquering Taifa territories.
– Taifa Kingdoms: Struggling to maintain independence amid internal strife and external threats.
– Almoravids: Invading from North Africa, aiming to conquer the southern regions.

Cards are the game’s lifeblood, granting players initiative, operation points, and the ability to trigger game-changing events. Treasure, acquired through conquest and plunder, provides additional benefits. Player interaction is intense, with strategic alliances, betrayals, and direct confrontations shaping the outcome. Fate cards add an element of chance and unpredictability.

While designed for four players, Cid Campeador: Warlord can be enjoyed with fewer. The AI takes control of absent factions, ensuring a challenging experience for solo or two-player games.

Victory is determined by accumulating the most victory points, earned through territorial conquest, strategic objectives, and controlling key locations.

Game Turn Structure:

1 Administrative Phase: Manage internal affairs and prepare for the turn.
2 Diplomatic Phase: Form alliances, declare war, and negotiate treaties.
3 Initiative Phase: Determine the order of player actions.
4 Action Phase: Execute military campaigns, develop territories, and play cards.
5 Maintenance Phase: Manage resources, replenish forces, and prepare for the next turn.

Experience the epic struggles of medieval Spain in Cid Campeador: Warlord.

We will be providing regular updates on the progress of these two exciting new game additions in our monthly newsletters.

Don’t forget to book the games you’re interested in through our Incoming! system.

December 2024 update

Today marks the end of our first year, and we’d like to reflect on our accomplishments and outline our plans for 2025.

2024 overview:

As you may know, we’re a small independent wargame publisher that embarked on this journey at the beginning of 2024. While our goal was to release our first game this year, establishing the company and building our brand consumed a significant portion of our time.

Throughout 2024, our brand has evolved significantly thanks to your invaluable support and feedback. Your input has been crucial in shaping our vision and determining the types of wargames we want to offer you. Click here to learn more about our three product lines.

This year, we officially announced six games that are now part of our “Incoming!” section (games currently under development). We’ve also seen impressive community growth: 21,000 website visits, nearly 500 newsletter subscribers, nearly 900 followers on X, 530 on Facebook, 580 on Instagram and 30 on Youtube. On Board Game Geek, we’ve garnered 7 fans and 15 subscribers. We are incredibly grateful for everyone who follows us and shows interest in our work.

Feel free to contact us anytime through social media, the contact form, or email. We welcome all feedback as we strive to enhance this hobby together.

While we didn’t achieve our initial goal of printing games in 2024, we successfully brought Iwo Jima to your tables as an easy-to-craft print-and-play game available to all newsletter subscribers. If you haven’t already, check it out here.

2024 flew by, and we often felt we needed more time to accomplish our goals. However, reflecting on this final monthly update, we realize we achieved more than we initially expected. This newfound confidence fuels our energy and enthusiasm as we look ahead to 2025.

What are our plans for 2025? Keep reading below!


2025 plans:

We have a wealth of ideas and are always striving for progress, but we understand the importance of focusing on one thing at a time. Therefore, we’ll share our general plan while keeping a few surprises in store throughout the year.

  1. Pre-order System:
    Early 2025, we’ll introduce a pre-order system on our website.
    We anticipate 1-2 pre-order waves throughout the year, each featuring two games.
    You can choose to pre-order one or both games within a wave, potentially benefiting from combined shipping costs.
    To initiate the printing process, we require 500 pre-orders between both games.
    Pre-order at a discounted price and help us bring this project to life! Your payment is only processed if we reach the 500-order goal.
    No further discounts will be offered after the pre-order period.
    Games are expected to ship within 4-6 months of pre-order completion.
    Directly purchasing from our website will be the only way to acquire our games.
    Pre-ordering is the best way to guarantee your copy, as stock may be very limited or unavailable after the pre-order period.
    Reprinting is possible but not guaranteed.
    We’ll provide more details when announcing the first wave of pre-order games.
    We deeply appreciate all pre-order participants, who we consider valuable members and contributors to our brand.
  2. Game Announcements:
    Exciting game announcements are on the horizon!
    We’ll gradually reveal new titles throughout the year, starting in January with the winner of our first prototype contest.
    Stay tuned for these exciting reveals!
  3. Polls and Surveys:
    Your feedback is invaluable to us.
    We encourage you to share your thoughts via email or social media comments.
    To further enhance your involvement, we’ll include a brief poll or survey in each monthly update.
    This valuable input will help us improve.

We’re incredibly excited about 2025 and eagerly anticipate seeing our first games on your tables!

We are grateful for your continued support throughout the year.

Happy New Year to all!

Are You Curious About What Are Our Product Lines?

As we prepare to release our first projects from our Incoming! section, we’re excited to introduce you to the three product lines at Neva Wargames.

We’ve worked diligently to maintain a consistent, compact format across all lines, ensuring the best possible gaming experience. All boxes are book-sized, with varying depths to accommodate different components.

Get ready to expand your game collection without sacrificing shelf space! Our compact designs make storage a breeze.

Below is a brief overview of the unique features of each line:

Product Lines

Fast, furious wargaming on the go. Perfect for short breaks.

Our flagship line focuses on a balance of depth and gameplay.

The ultimate gaming experience. For wargamers who enjoy larger games.

Box Sizes

9.45 x 6.50 x 1.58 in

9.45 x 6.50 x 2.17 in

9.45 x 6.50 x 2.76 in

24 x 16,5 x 4 cm

24 x 16,5 x 5,5 cm

24 x 16,5 x 7 cm

Mounted Map Sizes

17.32 x 11.81 in

17.32 x 26.62 in

17.32 x 29.53 in

44 x 30 cm

44 x 60 cm

44 x 75 cm

Counters*

60-180

120-300

240-420

Cards**

42

52

72

Price***

35 €
$36,05

45 €
$46,34

55 €
$56,64


* Counters might vary depending on the type of game.
** Not all games might contain cards.
*** Prices are estimated, and VAT and shipping are not included. Prices might change due to market conditions.

November 2024 Update

Deck the halls! November is flying by, and the holiday season is just around the corner. Let’s take a look back at the month’s highlights and get ready to celebrate.

Sea & Steel Crowdfunding Campaign:

The Sea & Steel game board is shaping up beautifully. We are in the final stages of perfecting the cards, player aid sheets and rulebook.

We’re committed to providing the best possible user experience. Your feedback helped us improve the map by making it larger and rectangular. Thanks!

We’re excited to share the final design of the counters. We hope you like them as much as we do!

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!


Collaborations:

Last call to get your ticket for MdG24 Online Wargames Convention (organized by the Mesa de Guerra team). This is an event tailor-made for all of us, bringing us together from our homes through technology!

We know that in-person conventions have their magic (and we don’t want to change that!), but with MdG24, we’re opening a new door for those who want to enjoy everything wargaming has to offer without leaving their favorite armchair or having those conversations that might not happen at a physical convention because we’re too eager to play.

WHEN?
Thursday, December 12th to Sunday, December 15th, 2024.

WHERE?
Exclusive Discord server for the MdG24 Online Convention.

REGISTRATION
Standard Ticket: €10
Game Designer-Publisher Ticket: €5
Registration link: https://mesadeguerra.com/mdg24-online/

NEVA WARGAMES SCHEDULE:

THURSDAY 12th
1. XMAS PRESENT: We have a top-secret welcome gift for all attendees! Check our official publisher section on the MdG24 Discord server for the big reveal.

SATURDAY 14th
1. (1000-1130 GMT+1) Rebellion & Punishment: War Of The Alpujarras. Demo.
2. (1200-1330 GMT+1) Spartacus: Rome Under Threat. Demo.
3. (1600-1730 GMT+1) Sea & Steel: Columbus’ Voyages. Full 2-player game demo.
4. (1800-1930 GMT+1) Sea & Steel: Columbus’ Voyages. Full 1-player game demo.
5. (2200-0000 GMT+1) Xmas Special: Get ready for our exciting collaboration with other publishers! We’ll be unveiling our 2025 forecast as part of this special program.

SUNDAY 15th
1. (2330-0000 GMT+1) Announcement of the 1st Prototype Contest Winner


INCOMING!

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Spartacus: Rome Under Threat
Game Overall Status: 80%

We’re excited to announce that Prototype version 5 is complete! This means the final playtesting wave is imminent. Additionally, our new solitaire mode is in the works and is expected to be finished by December.

Playtesting session with the physical prototype.

Kursk: Rotmistrov’s Offensive
Game Overall Status: 60%

We’ve been busy preparing our first two crowdfunding campaigns, so development on the game has slowed down this month. We’ll be back to full speed soon for the final development phase before release.

Initial setup (12th July 1943 scenario) Prototype version.

Rebellion & Punishment: War Of The Alpujarras
Game Overall Status: 25%

Fran Mariscal has assembled a large group of playtesters. Multiple playtesting sessions are currently underway using the Vassal module. Full steam ahead!

First prototype version

Jarama: The Battle for Madrid
Game Overall Status: 20%

Our game designer has been fine-tuning the game ahead of playtesting. Jesús Pérez will continue working on his game throughout December to begin vassal playtesting soon.

Prototype version.

Peking: 55 Days Of Fury
Game Overall Status: 15%

We’re excited to share more details about this game in the near future. The designer is currently focused on implementing the core gameplay system.

Prototype Version.


Thank you for following our progress in November. Stay tuned for more updates!
Got questions? Leave a comment below!

October 2024 Update

As we wrap up the final days of October, we’re excited to share our latest updates with you! Get ready for some uplifting and energizing news that we can’t wait to tell you all about!

Sea & Steel Crowdfunding Campaign:

The Sea & Steel game board is shaping up beautifully. We are in the final stages of perfecting the cards and counters, and we will be sharing exciting graphic updates about this title very soon.

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

This is exciting news! We’re thrilled to announce that we’re developing a Board Game Arena version of Sea & Steel: Columbus’ Voyages, and we’re inviting our campaign preview followers to participate in a limited-time closed alpha test.

Experience Sea & Steel: Columbus’ Voyages before anyone else and share your valuable feedback with us. Additionally, we’ve included the BGA version as a stretch goal in our campaign preview – if everything goes smoothly, the final digital version will be launched within six months after the physical copies are shipped. Our priority is to ensure that all backers receive their physical copies first while also having the chance to play online.

What do you need for joining?
1) Have a BGA account.
2) Follow the Sea & Steel Campaign Preview.


Collaborations:

We’re thrilled to officially announce the MdG24 Online Wargames Convention, organized by the Mesa de Guerra team. This is an event tailor-made for all of us, bringing us together from our homes through technology!

We know that in-person conventions have their magic (and we don’t want to change that!), but with MdG24, we’re opening a new door for those who want to enjoy everything wargaming has to offer without leaving their favorite armchair or having those conversations that might not happen at a physical convention because we’re too eager to play.

WHEN?
Thursday, December 12th to Sunday, December 15th, 2024.

WHERE?
Exclusive Discord server for the MdG24 Online Convention.

REGISTRATION
Standard Ticket: €10
Author-Publisher Ticket: €5

REGISTRATION DATE
November 4th, 2024, at 9:00 PM
(Registration link will be available on the following link: https://mesadeguerra.com/mdg24-online/)

LIMITED SPOTS
300

ACTIVITIES:
Historical talks, demos, games, tournaments, strategy guides, interviews, tutorials, and many more surprises. Whether you’re a veteran or a newbie, there’s something for everyone!
We hope to see you there!

ADDITIONAL INFO
The event is non-profit. All proceeds will cover expenses such as Discord Premium, technical equipment, and more. Any surplus will be donated to a charity that we will announce in due course.

Best regards from the MdG24 team:
Sergio Ortega, Ibai Zabaleta, Javier Salamanca, Jarib Flores, Ximo Aracil, Santiago González, José Manuel Neva, and Pako Gradaille.

Neva Wargames & MdG 24: Prototype Contest

Are you a game designer? Don’t miss this golden opportunity!

As we embark on an exciting new chapter with the launch of Mesa de Guerra Online and the upcoming Neva Skirmish game line, we’re thrilled to announce our inaugural collaborative prototype contest.

Join us in shaping the future of gaming! Still accepting proposals!

Learn more about the contest and its guidelines here: Prototype Contest


INCOMING!

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 4 is complete and preparing for the final playtesting wave. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (55/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 75%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Prototype version.

The initial phase of our project has been successfully completed. The first prototype version is now ready, and we will be starting playtesting sessions very soon. Stay tuned for further updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version

The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Peking: 55 Days Of Fury

Our latest title has just been added to our INCOMING! list. This marks our debut in the Neva Skirmish game series, with more exciting titles set to follow shortly. Currently, the designer is finalizing preparations for the playtesting phase, as the initial stages are nearly complete.

Prototype Version.

Initial Phase: Completed (10/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 10%


October was a whirlwind of activity! We’re excited about the progress we’ve made on our latest project. While we can’t spill the beans just yet, we promise it will be worth the wait. Stay tuned for more updates. Got questions? Leave a comment below!

Be an Early Player! Sea & Steel BGA Alpha Testing

This is exciting news! We’re thrilled to announce that we’re developing a Board Game Arena version of Sea & Steel: Columbus’ Voyages, and we’re inviting our campaign preview followers to participate in a limited-time closed alpha test.

Experience Sea & Steel: Columbus’ Voyages before anyone else and share your valuable feedback with us. Additionally, we’ve included the BGA version as a stretch goal in our campaign preview – if everything goes smoothly, the final digital version will be launched within six months after the physical copies are shipped. Our priority is to ensure that all backers receive their physical copies first while also having the chance to play online.

What do you need for joining?
1) Have a BGA account.
2) Follow the Sea & Steel Campaign Preview.

We’ll notify you as soon as everything is ready. Can’t wait to share more!

Get ready for our 1st Prototype Contest!

If you are a game designer, don’t let this remarkable opportunity slip through your fingers!

As we enthusiastically unveil the launch of Mesa de Guerra Online and the highly-anticipated Neva Skirmish game line, we are excited to announce a truly revolutionary event for imaginative creators: the inaugural collaborative prototype contest between Neva Wargames and Mesa de Guerra! Get ready to showcase your creativity and join us in shaping the future of gaming—this is your chance to leave your mark in an epic new era!

This is your chance to shine! Whether you’re a seasoned game designer or a passion-fueled newcomer, you can submit up to two original proposals that showcase your unique vision.

Mark your calendars! We’ll be accepting submissions from October 15, 2024, to December 1, 2024. Don’t miss out on the excitement, as the results will be revealed on December 15, 2024.

Incredible Prizes Await!

  • First Prize: Your prototype will take its seat in the Incoming! section of Neva Wargames!
  • Second and Third Prizes: Win a copy of our much-anticipated release, Sea & Steel: Columbus’ Voyages.
  • All remaining participants will have a chance to enter a raffle for a copy of Sea & Steel: Columbus’ Voyages too!

Dive into the details! Download the contest guidelines to discover our rules and how you can participate.

Download English Document.
Download Spanish Document.

This is your moment—ignite your creativity and share your vision with the world. Join us in this thrilling adventure, and let your game design dreams take flight! Don’t wait; submit your ideas and become a part of gaming history!

The 1st Mesa de Guerra Online is virtual event that will take place from December 12th to 15th on their Discord server. In addition to this contest, they are preparing much more, so stay tuned, as they will reveal more information in the coming days and open ticket sales. Don’t miss this great opportunity! I hope to see you all there!

Rebellion & Punishment at Pax Lúdica

As an author, I couldn’t be happier and more satisfied with the experience at the Pax Lúdica event in Cádiz. Many people gathered to learn about the game, eager to have the mechanics explained, and we hosted games every day throughout the event.

Rebellion and Punishment: The War of the Alpujarras” is a historical simulation game featuring a card-driven engine that recreates the events of the rebellion led by the Moriscos, the descendants of the former Muslim inhabitants of the Nasrid kingdom of Granada, against the Catholic Monarchs’ attempt to impose complete cultural assimilation under Philip II.

The Moriscos planned to revolt on January 1, 1569, coinciding with the anniversary of the Christian troops’ first entry into Granada. They intended to present themselves in the city with 8,000 warriors disguised as Turks to set ablaze the Albaicín district, where the Morisco population resided within the city’s walls.

However, the uprising erupted spontaneously and uncontrollably by the rebel leaders during Christmas of 1568, leading to the failed attempt to seize Albaicín. Granada remained safe, but various towns in the Alpujarras rose up, marking the beginning of a brutal and relentless war that put the Hispanic monarchy of Philip II on the brink. Fernando de Valor, a descendant of the ancient Umayyad dynasty that once ruled the Caliphate of Córdoba, proclaimed himself king of the Moriscos as Aben Humeya.

At that moment, the game began, with several towns in the Alpujarras revolting after the failed coup attempt in Granada, and the leaders and rebel forces quickly spreading the rebellion throughout all the towns they encountered.

The number of soldiers available from the royal army was very limited; most of the quality troops were in Flanders fighting against the Protestant Orangists or in Italy, holding back the Turks. The only forces at hand consisted of local militias, some veteran soldiers from the tercio close to retirement, tasked with garrisoning coastal defenses against incursions from North African pirates, and little else.

While the Morisco troops are comprised of Monfíes, guerrillas who have spent decades practicing banditry and resisting Castilian forces, the Gandules, ancient municipal militias of the Kingdom of Granada, organized by neighborhoods around mosques, will soon be joined by Berbers from North Africa sent by Ali Pasha. These Mujahideen will come to fight for the defense of Islam, accompanied by expert military advisors and elite troops of Janissaries dispatched by the Turkish Sultan.

Aben Humeya emerges with his troops in Juviles, while Aben Aboo lays siege with his forces to a small garrison that has managed to barricade itself in the tower of Órgiva. Aben Farax, the most combative leader at the forefront of the feared Monfíes, waiting for his opportunity in the Sierra Nevada after hastily retreating from Granada. El Galipe leads the uprising in Malaga and El Gorri in Almería, in the Andarax valley.

In this initial phase of the war, known as “The Marquises’ Campaign,” the repression of this uprising is handled by two nobles embroiled in long-standing family feuds stemming from the Castilian civil war between the Beltranajosos and the Isabelinos. On one side is the Marquis of Mondejar, General Captain of Granada and a member of the Mendoza family, who holds a more negotiable and conciliatory approach. On the other side is the Marquis of Los Velez, from the Fajardo family, who receives a letter from Philip II instructing him to prevent the spread of the rebellion to Eastern Spain from Murcia, and to suppress the attempts at rebellion in neighboring Almería as best he can.

Each player draws seven cards from the unique game deck and plays six impulses, with the option to keep one card for the next turn; if they do, they will only draw six cards this time.

During the first turn, set during the Christmas of 1568, the Morisco player has the initiative and plays first. Their opening card is a mandatory initial event: the coronation of Aben Humeya as king of the Moriscos, followed by the use of action points. With these points, the Morisco player can activate their leaders, spending activation points equal to their leader’s strategic capacity. Leaders have three strategic capacities: 1, 2, and 3. The lower the value, the better the leader, requiring fewer action points to activate.

At the game’s start, most populations are not in rebellion; only seven villages in the Alpujarras, one in Málaga, and another in Almería in the Andarax valley are. The rest, in theory, remain loyal to the crown, with the population torn between the desire for rebellion, fear of repression, and some truly loyal subjects who wish to remain uninvolved in the uprising.

When the rebel troops entered a village, they gathered the inhabitants in the plaza, burned churches, and ruthlessly pursued old Christians and the religious, compelling the population to join them. Many willingly joined, but others had no choice but to comply.

In the game, when a Moorish troop enters a settlement, it spends an additional movement point to incite an uprising and join the rebellion. Conversely, when a royal troop enters a rebel settlement, it also expends an extra movement point to quell the uprising. If troops from both sides are present in a settlement, an armed confrontation occurs; the victor of this battle automatically gains control of the settlement.

Soon, the long-awaited North African and Turkish aid arrives on the shores, consisting of mujahideen summoned to defend the Islamic faith and Janissaries led by the Turkish captain Hosein.

The city of Almería is soon besieged, with its garrison under the command of García de Villarroel desperately calling for aid from both the Marquis of Mondejar and the Marquis of Vélez.

During the initial phases, the Moorish rebellion spreads rapidly, successfully laying siege to and capturing significant cities such as Málaga and Almería. Consequently, the Victory Points quickly shift in favor of the insurgents.

Aben Aboo and El Galipe await from within the walls of the city of Málaga, recently taken by the Moriscos, for the arrival of Antonio de Luna and his troops. Meanwhile, Aben Humeya is stationed in Alfarnate.

At the end of each turn, there is a rebellion expansion phase where the Morisco player rolls a die. This determines a population within the region rolled at random, where they can spontaneously deploy a troop of gandules.

Two of the most charismatic and well-known Christian leaders, both with extensive military experience, arrive in the conflict zone: Luis de Recasenz and Álvaro de Bazán, accompanied by seasoned tercio units from Italy.

At the start of each turn, a die is rolled to determine which player has the initiative and plays their cards first. The player who did not have the initiative in the previous turn receives a +1 bonus to their die roll for this determination.

Ultimately, to summarize, the games played during the Pax Lúdicas featured numerous remarkable circumstances, some epic in nature, such as Aben Humeya’s attempted siege of Granada, taking advantage of the Marqués de Mondejar’s army being engaged in the Alpujarras, or the glorious defense of Lorca by the Marqués de Mondejar, who, without any troops—only the garrison—staunchly resisted Aben Farax’s assaults until the latter was forced to retreat with the arrival of Christian reinforcements, failing to capture the Murcian city. There was also the Conquest of Málaga by Aben Aboo. The players thoroughly enjoyed these scenarios, and I relished teaching them. I look forward to sharing ongoing developments in the game’s progress, along with the upcoming testing sessions.

My heartfelt thanks to Pedro Mayorga, Manuel Sancho, Raúl Nuñez, José Martinez, and José Antonio Polo for dedicating their time during the event to play Rebelión Y Castigo and for their consistently positive and constructive contributions to its enhancement. Special thanks to Francisco Javier from In Ludo Véritas for his support, as well as José Manuel Neva for believing in the development of this game, and to Sergio and his fellow Pax Lúdica members for their tireless efforts organizing the Cádiz event, which benefits all wargaming enthusiasts. A big hug to all!

Fran Mariscal.

September 2024 Update

As the song goes, ‘Wake me up when September ends,’ and here we are. With September almost behind us, we’re thrilled to share the latest updates from our historical board game collection. Prepare to be intrigued as we unveil enticing details about our upcoming historical board games.

Wargame Convention Pax Lúdicas in Cádiz:

The 4th Pax Lúdica Conference is a wargames and board game convention that will be held on September 27, 28, and 29, 2024, at the Edificio Constitución 1812 (formerly known as Aulario La Bomba) of the University of Cádiz.

The Edificio Constitución 1812 has a central patio where attendees can set up games to play, join others’ games, and where both publishers and authors can demonstrate their latest releases and prototypes of upcoming games.

This is an event we hold dear to our hearts, and we wouldn’t miss it for the world. We will be showcasing our prototypes for gameplay sessions and demonstrations. Additionally, there will be Neva Wargame merchandise available for the organization’s raffles.

Gamefound Crowdfunding Campaign:

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Sea & Steel: Columbus’ Voyages

Prototype version (Work in progress).

Development on our game is nearly complete at 95%, and we’re excited to announce that the Gamefound campaign is in the works!

Initial Phase: Completed (15/15)
Development Phase: In progress (60/60)
Illustration/Graphic Design: In progress (15/15)
Proof reading and final revision: Pending (5/10)

Game Overall Status: 95%

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 3 is complete and undergoing internal playtesting throughout August. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (50/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 70%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Prototype version.

The initial phase of our project has been successfully completed. The first prototype version is now ready, and we will be starting playtesting sessions very soon. Stay tuned for further updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version

The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 15%

Peking: 55 Days Of Fury

Our latest title has just been added to our INCOMING! list. This marks our debut in the Neva Skirmish game series, with more exciting titles set to follow shortly. Currently, the designer is finalizing preparations for the playtesting phase, as the initial stages are nearly complete.

Prototype Version.

Initial Phase: Completed (5/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 5%

Spartacus – History – Part 4 of 4

Get ready for the grand finale! Our historical introduction to Spartacus: Rome Under Threat concludes with a dramatic showdown that will leave you on the edge of your seat.

Don’t miss out on this thrilling conclusion! Read the previous chapters here and prepare to be captivated by the story of Spartacus.
Part 1
Part 2
Part 3

After suppressing Quintus Sertorius’s rebellion in Hispania, Pompey’s legions were returning to Italy. While sources differ on whether Crassus had specifically requested reinforcements, the Senate seized the opportunity of Pompey’s return to Italy and ordered him to bypass Rome and head south to assist Crassus in suppressing the slave revolt. To further bolster Crassus’s forces, the Senate also dispatched reinforcements under the command of Marcus Terentius Varro Lucullus, the proconsul of Macedonia.

Apprehended by the prospect of losing credit for the war to the arriving reinforcements, Crassus intensified his efforts to swiftly quell the slave revolt. Spartacus, anticipating Pompey’s approach, attempted to negotiate an end to the conflict with Crassus but was met with refusal.

As a result, Spartacus and his army broke through the Roman fortifications and retreated towards the Bruttium peninsula, followed closely by Crassus’s legions. In a skirmish with a portion of Spartacus’s army led by Gannicus and Castus, Crassus’s forces inflicted a significant defeat, killing 12,300 rebels.

Despite heavy losses, Crassus’ legions were struggling to contain Spartacus’s rebel army. The Roman cavalry, led by Lucius Quinctius, was ambushed and annihilated by escaping slaves. As the rebels’ morale faltered, they began to splinter, launching desperate attacks against Crassus’ forces.

In a final, desperate stand at the Battle of the Silarius River, Spartacus, the legendary gladiator turned rebel leader, made a dramatic gesture that symbolized his unwavering determination. He slaughtered his horse before his troops, declaring that victory would bring more horses, but death would render them unnecessary. This act, perhaps imbued with a ritualistic significance, set the tone for the ensuing bloodbath.

Spartacus advanced with ferocious intent, cutting a swathe through the enemy ranks. His ultimate goal was believed to be Crassus, the Roman general leading the opposing forces. However, despite his valiant efforts, Spartacus fell in a hail of arrows, his body left unrecognizable amidst the carnage. The Roman victory was decisive, and Crassus, to instill fear in potential rebels, ordered the crucifixion of 6,000 surviving prisoners along the Appian Way. Though ancient historians claimed Spartacus perished in the battle, his body was never recovered. The Third Servile War was effectively ended, with Crassus claiming the decisive victory.

The war, however, was not yet over. Numerous fugitives attempted to escape northward, only to be intercepted by Pompey’s army in Etruria. Pompey’s annihilation of these remnants of the rebellion secured his own claim to fame and overshadowed Crassus’s earlier victory. He boasted that while Crassus had defeated the slaves in battle, he had eradicated the war’s very roots.

Despite his defeat and death, Spartacus’s legacy endured. His name became synonymous with rebellion and resistance, a symbol of hope for the oppressed. While Crassus and Pompey, the victorious generals, eventually met tragic ends, Spartacus’s memory lived on as a mythical hero of freedom.

Tod des Spartacus by Hermann Vogel.

The Third Servile War proved to be the final major slave uprising in Roman history. Rome would not experience another rebellion of this scale for centuries to come.

New Skirmish Line & 1st Prototype Contest

Yesterday, we had the honor of participating in a live broadcast of Mesa de Guerra, which is now available on YouTube. While the video is in Spanish, here’s a brief summary of the key points:

We introduced our newest addition to our brand: Neva Skirmish. This new line offers an even more compact alternative to our existing Neva Frontline (book-sized). These historical pocket games are ideal for quick and portable gameplay.

Neva Skirmish is our ultra-portable line, designed for gamers who want to take their hobby with them. These travel-friendly games offer a satisfying quick but intense gaming experience, no matter where you go.

In celebration of this launch, we will be co-hosting the first prototype contest with Mesa de Guerra as part of their First Virtual Wargame Convention in December 2024.

To provide insight into the compatible games for our Neva Skirmish line, we’ve added “Peking: 55 Days Of Fury” to our Incoming! list.

Please note that the new title is currently under development, and all graphics shown in the images are provisional until the final artwork is completed at the conclusion of the development phase.

Contest Considerations

If you are considering joining the contest for the Neva Skirmish prototype, here are some key highlights to keep in mind as we prepare the final specifications:

  • Game Board: The game board should measure 31.5×29.6cm or 12.40×11.65 inches.
  • Cards: Ensure the cards are of Poker size, with a maximum of 42 units.
  • Counters: Each counter should measure 15x15mm or 5.90×5.90 inches, with a maximum of 80 units.
  • Dice: A maximum of 6 six-sided dice should be included in the game.

These specifications will help ensure your prototype aligns with the requirements for the contest. Stay tuned for the finalized details, and best of luck with your entry!

This international contest offers an exciting opportunity for enthusiasts worldwide. The winning game will have the chance to be published by us! The most promising prototypes will also be considered for publication. Stay tuned for more updates in the upcoming weeks.

PREVIEW OUR FIRST CROWDFUNDING CAMPAIGN!

We’re thrilled to announce that our first crowdfunding campaign will be launching soon. Stay tuned and follow our updates closely to be notified once the campaign begins. Your support means the world to us, and we can’t wait to share this exciting journey with you!

Thank you for your ongoing support!

Best regards,
Jose Neva

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